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- Your quick guide to metricsPosted 14 years ago
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50 questions: What can I do to control the timetable/reduce the time it takes to raise venture capital?
This week, Nic Brisbourne explains what you can do to accelerate the capital-raising process, which mainly means finding ways to reduce the venture capitalists’ perception of risk. If you want to find out how to raise money...
- Posted 15 years ago
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50 questions: Why too much money will kill your company
Can there really be such a thing as a startup raising too much money? Of course there can. The history of investment is littered with example of companies that raised too much capital, were feted by the press,...
- Posted 15 years ago
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Is $4.00 a realistic amount of ad revenue per use on the iPhone?
I blogged on Monday about a Mobclix report that suggests a successful advertising-funded game can generate $4.00 per active user (or possibly unique user, there is some confusion here). Adam Green of Assyria Games Studios had this...
- Posted 15 years ago
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How much money can an ad-funded game make on iPhone? How about $4.00 per user per month!
Mobclix, the mobile ads optimisation company, has released a startling infographic. It sets out the amount of money a developer can expect to make per user per month from its games on iPhone and on Android. It...
- Posted 15 years ago
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The back of GAMESbrief unplugged, vol 1
Thanks to everyone who commented on my original blurb for the first of three volumes of the “Best of GAMESbrief”. I have redrafted it, and here is the new version. What do you think? GAMESbrief...
- Posted 15 years ago
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Why the Nokia email was vital, and why the people calling “hoax” are part of the problem.
Outside of Nokia, everyone thinks Nokia has a problem. It is losing smartphone share to pretty well everyone else. It has lost its status as an aspirational brand. It has not understood the importance of software, ecosystems,...
- Posted 15 years ago
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The death of Guitar Hero became inevitable, but was it avoidable?
On Wednesday, Activision declared the end of the music game. What a journey it’s been. In 2008, music-based games generated £1,700 million in retail revenues. The following year, it fell by 50%. Now the Financial Times estimates...
- Posted 15 years ago



