- ARPDAUPosted 14 years ago
- What’s an impressive conversion rate? And other stats updatesPosted 14 years ago
- Your quick guide to metricsPosted 14 years ago
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Futurebook: How the book industry needs to embrace free and find new ways to make money
I gave a 10 minute blip-talk at Futurebook, the Bookseller’s conference on the future of books, on Monday. It’s all about how to embrace the power of free, while also using the Internet to build long-term, profitable relationships...
- Posted 15 years ago
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CPA, CAC and Customer Acquisition costs
The costs of acquiring customers for Facebook, browser and mobile games is soaring. At the same time, virality is ever more elusive as Facebook shuts down spam messages and mobile has still not harnessed the social graph...
- Posted 15 years ago
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What share does the platform take?
The GAMESbrief revenue forecasting spreadsheet is aimed at forecasting gross revenues. Many people have asked me to include the cut taken by the platform holder since, in effect, these costs are always taken out.
- Posted 15 years ago
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The Berg Little Printer is a gimmick that changes nothing, but might change the world
If you follow the right type of person on Twitter, you can’t have missed Berg’s Little Printer. I think it is a gimmick that will grace a few of the homes that own those over-designed three-legged orange...
- Posted 15 years ago
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No Blog is an Island
Going through the process of turning over 750 blog posts on GAMESbrief into three volumes of edited thoughts has taught me a lot about the difference between the printed word and the online word. Anyone thinking about...
- Posted 15 years ago
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How many people finish a game
I wrote a post about why episodic gaming doesn’t work, and got many comments back about how my logic (that you lose a large percentage of your audience between episodes) is flawed. I saw this fascinating chart on...
- Posted 15 years ago
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The End Of Games Marketing As We Know It
This post was originally published as part of a regular series on gamasutra. It is reproduced here with permission. Retention is the key measure of success for a free-to-play game. This fact should send a frisson of fear...
- Posted 15 years ago


