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  • Grin closes its doors

    Swedish developer Grin has gone bust. On its website, the company ascribed its woes to “too many publishers have been delaying their payments, causing an unbearable cashflow situation.” Grin is best known for Ghost Recon Advanced...

    • Posted 16 years ago
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  • Where has all the VC money gone?

    Are we really seeing a dearth of venture capital money? There’s still plenty of venture capital firms around, but why aren’t they spending? Most VC funds have a seven-ten year cycle. They raise money from limited partners,...

    • Posted 17 years ago
    • 3
  • Developers, Developers, Developers, Developers – Why Steve Ballmer makes the perfect mashup

      Every so often, when I get weary of the Internet, I go back to YouTube and watch the video embedded above. It cheers me up without fail. Every time. And it gives me heart that the...

    • Posted 17 years ago
    • 0
  • Microsoft, Sony and Nintendo all stumble – not recession proof after all

    The first quarter results for the three major platform holders make grim reading and explode the myth that console-based gaming is recession-proof. Microsoft annual revenues from the Entertainment and Devices division were down 5% ($8.20 billion year...

    • Posted 17 years ago
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  • Charles Cecil’s handheld Revolution

    Revolution, the developer of classic adventure gaming franchise Broken Sword, has launched a new handheld division. Revolution Pocket will focus on “iPhone, iPod touch, Android, PSP Go, DSi Shop and others”. I’m a strong believer that “casual”...

    • Posted 17 years ago
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  • DoubleSix releases PSN sales figures and urges the platform holders to do the same

    Why are the platform holders (Sony, Microsoft, Apple, Nintendo) so coy about releasing hard numbers about units sold for their platforms? We are working in the great unknown here. Developers and publishers are trying to make investment...

    • Posted 17 years ago
    • 0
  • 12% of Americans have bought virtual goods in the last 12 months

    A recent survey by commissioned by PlaySpan and reported by GigaOm says that 12% of Americans have spent real-world money on virtual goods in the last 12 months. There are some interesting takeaways: The biggest categories of...

    • Posted 17 years ago
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