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  • The curse of Wolfenstein: staff axed at Raven Software and Endrant Studios

    What a nice way to celebrate the launch of your new game: fire dozens of the staff who worked on it. Internal Activision studio Raven Software has laid off 30-35 staff, according to GI.biz. The studio have...

    • Posted 16 years ago
    • 1
  • EA confirms Maxis layoffs

    Electronic Arts has confirmed that it has made further layoffs at Maxis, which are believed to be over and above the 1,100 layoffs previously announced. The company has not released the number of staff who will be...

    • Posted 16 years ago
    • 0
  • The Live Gamer/Two Fish acquisition signals the end of the distinction between social games and hardcore MMOs

    The recent acquisition of TwoFish by LiveGamer was justified by the need to offer a full-service ecommerce solution across all genres of games, not just MMOs. Does this mean the end of the distinction between hardcore and...

    • Posted 16 years ago
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  • Incentivising staff with equity

    Sarah Lacy has written an ill-conceived attack on “mercenary employees” at Facebook who have chosen to cash some of their shares in the company. Facebook has recently announced a tender offer for up to $100 million of...

    • Posted 16 years ago
    • 0
  • iPhonoconomics

    The people over at iSmashPhone have put together an image showing where the money flows around the iPhone eco-system. Some key datapoints: Apple “accounted for 8% of handset industry” (I think this means revenues) Apple accounted for...

    • Posted 16 years ago
    • 0
  • Scoreloop secures €2 million funding to develop its iPhone social and analytics tools

    Scoreloop, which bills itself as the “technology leader in mobile social gaming” has secured €2.0m ($2.8m, £1.7m) in further investment. I spoke to CEO Marc Gumpinger about how Scoreloop aims to help iPhone developers grow their business....

    • Posted 16 years ago
    • 3
  • If QuakeLive can’t survive on advertising alone, who can?

    John Carmack has announced that in-game advertising was not remunerative enough to support id software’s web-based version of Quake and a premium service is on the way. Does this mean that the days are numbered for high-quality...

    • Posted 16 years ago
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