Don't miss
  • 2,232
  • 6,844
  • 6097
  • 134
  • [Gamesbriefers] Is mobile over for the little guy?

    Question: Kristian Segerstrale was an early investor in Supercell (hey, Kristian). He recently wrote that “Few mobile / tablet games will be made with combined production and marketing budgets below $1M in the future.” Kristian has form...

    • Posted 10 years ago
    • 28
  • An analytical framework for brand advertising in mobile games

    This is a guest post by Kristian Segerstrale of Initial Capital, originally published on their blog. Initial Capital work with many game companies, ranging from stealth mode yet-to-launch companies to global stars like Supercell. A common theme...

    • Posted 10 years ago
    • 4
  • Google Play leads iOS for downloads, and other market data

    We’ve made another small update to our benchmark data pages, with new figures on how games big and small acquire, retain and monetise their users. Plus, we’ve added some new information about how Android and iOS compare...

    • Posted 10 years ago
    • 0
  • Eight Myths That Keep Software Developers From Claiming The R&D Tax Credit

    This is a guest post from Robert Wonish, alliantgroup Director. This article specifically addresses tax credits in the US. Codeplay Software’s Andrew Richards has written a series of posts about similar R&D tax credits in the UK. By...

    • Posted 11 years ago
    • 2
  • [Gamesbriefers] What’s next for Supercell?

    Question: A valuation of $3 billion. Large, deep pocketed, Japanese parents. Only two games, but my, how successful they are. What would you do next if you were the CEO of Supercell. And how do you make sure...

    • Posted 11 years ago
    • 5
  • LA Masterclass: Just one discount ticket remains!

    On November 4th, GAMESbrief’s Nicholas Lovell will be running a F2P Business Masterclass in Los Angeles. There’s just one ticket left at the discounted level for early registrants – once that ticket is gone, all remaining tickets...

    • Posted 11 years ago
    • 0
  • Perfect World’s utopian worldbuilding in free-to-play MMOs

    Player-killing is a tricky subject for international MMOs. In some cultures it’s a taboo practice confined to certain closed-off areas. In others it’s a free-for-all. Sometimes it’s okay to kill someone as long as you ask for...

    • Posted 11 years ago
    • 2