- ARPDAUPosted 13 years ago
- What’s an impressive conversion rate? And other stats updatesPosted 13 years ago
- Your quick guide to metricsPosted 14 years ago
-
[Video] Design Rule 4: Build Complexity in Layers
Continuing our series of videos introducing GAMESbrief’s Design Rules for Free-to-Play Games, Nicholas explains Rule Four: Build Complexity in Layers, exploring how this concept is used by Toy Story, Farmville and Temple Run to keep audiences engaged....
- Posted 13 years ago
-
What happens in a Gamesbrief masterclass?
We're running a Gamesbrief Business Masterclass before GDC in San Francisco this March. Nicholas's masterclasses come highly recommended, but because of work on The Curve there has been less time available to run them, so this is...
- Posted 13 years ago
-
Why F2P will win in the mainstream
Two traditional games journalists discussing games on Twitter today. (I mean traditional as in “schooled in the business of games journalism when it was about boxed releases, printed magazines and PR trips”, not traditional as in “blinkered...
- Posted 13 years ago
-
[Gamesbriefers] Could DeNA’s patent application stifle innovation?
The team behind The Drowning, DeNA’s high-end first person shooter for tablets, say that they have invented gesture controls for a touch screen FPS that “works well when you get used to it”. They have applied for...
- Posted 13 years ago
-
An indie perspective on the F2P vs. premium dilemma
Should I go Free-to-Play (F2P)? It’s a simple question but the answer may be more complicated.
- Posted 13 years ago
-
Masterclasses in San Francisco
Nicholas Lovell will run the Gamesbrief business masterclass in San Francisco shortly before GDC. We'd love for you to join us.
- Posted 13 years ago
-
FTL FTP on iOS
Memo To: Justin, Matt, cc: Tom From: Nicholas Subject: FTL on the iPad Given the success of FTL on Steam and how well it is designed to be a marvellous free-to-play game on iPad, I have taken...
- Posted 13 years ago







