- ARPDAUPosted 13 years ago
- What’s an impressive conversion rate? And other stats updatesPosted 13 years ago
- Your quick guide to metricsPosted 14 years ago
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Seeking players, making games: why Hide&Seek is crowdfunding
Having a proper relationship with an audience who values our work feels like the most important next step we could take as a studio. Enter Tiny Games.
- Posted 13 years ago
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Hey Vlambeer: you CAN sell IAPS without selling your soul
In this post, Deputy Editor Zoya Street shares an opinion on free-to-play in indie games. I love Ridiculous Fishing. It’s a charismatic, unpretentious game with a beautiful aesthetic and a core loop that can’t fail to put...
- Posted 13 years ago
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The secret to player engagement: never release a sequel
The "Sequel Strategy" for Free-to-Play games is bastardized between the traditional boxed product world and the new, digital world.
- Posted 13 years ago
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[Gamesbriefers] What’s EA’s future after Riccitiello?
Question: Yesterday afternoon, John Riccitiello resigned from Electronic Arts, citing poor financial performance in the recent quarter as his reason. Presumably the challenges at The old Republic, SimCity and the social division were part of that decision....
- Posted 13 years ago
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Last Call: Masterclass, Surgeries and FREE walk-in sessions at GDC
If you’re a GAMESbrief regular, you’ve no doubt noticed that we’re running a Business Masterclass outside Europe for the first time ever next weekend, ahead of GDC 2013 in San Francisco, as well as offering a small...
- Posted 13 years ago
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Conferences. A lot of conferences.
I’ve been listing out all the conferences I spoke at, moderated or chaired in 2012. This is my quick list: the Free To Play Summit masterclasses on "how to make money from Free To Play Games" in...
- Posted 13 years ago
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An Indie Perspective: Implementing and Evolving the F2P Design Pattern
I’m not a fan of energy bars or other ‘negative’ mechanics where a player pays to remove an arbitrary barrier to playing the game. I have no doubt that these are effective techniques for improving monetisation but...
- Posted 13 years ago







