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  • [Gamesbriefers] Free-to-play Mario?

    Mobile Mario must surely be on the agenda in Nintendo Towers. If it isn't - oh dear.

    • Posted 13 years ago
    • 6
  • Improving Freemium Design – Knight Storm by MunkyFun

    I love medieval and renaissance themed entertainment so when I came across Knight Storm you bet I downloaded the game! I've been playing for a few weeks now and think some aspects of the game are really...

    • Posted 13 years ago
    • 0
  • Would you invest your life savings in a game? Should you be protected if you do? Regulator investigates Slightly Mad Games

    Over at Eurogamer, Tristan Donovan has written a marvellous piece on the crowd-funding experience of Slightly Mad Games. In an nutshell: the company has raised over £2 million from consumers to fund their game. It says this...

    • Posted 13 years ago
    • 1
  • Thoughts on tablet gaming

    This is a guest post by Matthew Hannus, Sleepy Giant CEO and Co-Founder. At the Mobile Gaming USA conference in San Francisco, I spoke on a panel with executives from GREE, Scopely, Virtual Piggy and TS2 about...

    • Posted 13 years ago
    • 2
  • Why Apple TV is a different strategy to Xbox One

    Yesterday, I wrote a post on Microsoft’s flawed strategy to control the living room, and cross-posted it to Gamasutra. One commenter asked, quite reasonably, why if the living room is on its way out, are so many...

    • Posted 13 years ago
    • 1
  • How Bad is the Discovery Problem?

    As the marketplace for mobile and casual games has become larger and ever more crowded, it has become increasingly difficult for publishers and developers to get their games noticed and overcome a growing discovery problem

    • Posted 13 years ago
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  • Xbox One: A flawed plan, well executed

    There is a famous (unfortunately apocryphal) psychological experiment involving ten monkeys, a banana and ice cold water. Five of the monkeys were placed in a cage with a banana at the top of some steps in a...

    • Posted 13 years ago
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