Don't miss
  • 2,232
  • 6,844
  • 6097
  • 134
  • No Blog is an Island

    Going through the process of turning over 750 blog posts on GAMESbrief into three volumes of edited thoughts has taught me a lot about the difference between the printed word and the online word. Anyone thinking about...

    • Posted 14 years ago
    • 2
  • Frozen Synapse – A Business Mini-Postmortem!

    Premium can Work: People are willing to pay for something that delivers on a very specific promise and fills a specific need; higher-priced games can work in the indie space, especially as the majority of units are...

    • Posted 14 years ago
    • 29
  • How many people finish a game

    I wrote a post about why episodic gaming doesn’t work, and got many comments back about how my logic (that you lose a large percentage of your audience between episodes) is flawed. I saw this fascinating chart on...

    • Posted 14 years ago
    • 5
  • The End Of Games Marketing As We Know It

    This post was originally published as part of a regular series on gamasutra. It is reproduced here with permission. Retention is the key measure of success for a free-to-play game. This fact should send a frisson of fear...

    • Posted 14 years ago
    • 4
  • Bigpoint does sell the Tenth Drone for 1,000 EUr, but may not have made EUr 2 million from it

    My post earlier this week quoting Bigpoint CEO Heiko Hubertz and DarkOrbit producer Simon Davis on the success of the sale of the 10th Drone got a lot of Internet attention. A lot of people just flat out...

    • Posted 14 years ago
    • 21
  • Transmedia, Gamification, Advergaming

    Nicholas’ speaking schedule is getting ever more busy. If you missed Nicholas’ talk on Gamification, Transmedia, and Advergaming at the Games For Brands conference, then do not despair! The presentation is embedded below, and for more detail...

    • Posted 14 years ago
    • 0
  • Why episodic game will never work

    Why has episodic gaming never taken off? It seems so simple: make part of a game, build an audience, earn the money to make the next episodes and repeat ad infinitum. Somehow it never seems to quite work...

    • Posted 14 years ago
    • 19