- ARPDAUPosted 13 years ago
- What’s an impressive conversion rate? And other stats updatesPosted 14 years ago
- Your quick guide to metricsPosted 14 years ago
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Free and free to play are different, says Valve
Is “free-to-play” fundamentally different from “free”? Valve’s Gabe Newell thinks so.
- Posted 14 years ago
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Games 4 Brands – £50 off for Gamesbrief readers
I’m going to be speaking at Games 4 Brands on Thursday in London. GAMESbrief readers can attend for £50 less than the normal price.
- Posted 14 years ago
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Piracy can be beaten by offering a Great Service, says Valve’s Gabe newell
Gabe Newell of Valve has created one of the most powerful distribution machines in games. His comments on piracy ought to be illuminating. And they are.
- Posted 14 years ago
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Spilt Milk Studios Development Diary 15 – Freedom Part 2
Lots to talk about today! The introduction of In-App Purchases to Hard Lines, Android sales and usage figures are in, plus the second free promotion – this time with OpenFeint.
- Posted 14 years ago
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50 Questions: How should an entrepreneur approach negotiation of the key terms?
Nic's last post in the 50 Questions series was a mathematically dense explanation of how anti-dilution clauses work. This week he gives concise and clear advice on how to negotiate key terms, particularly focusing on valuation....
- Posted 14 years ago
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Move over Freemium: Paymium is the New Game in Town
Freemium or free-to-play have been the business model buzzwords in games for the last two years. We've begun to move from the kneejerk reactions ("they're not even games", "people who play them are stupid") to an emerging...
- Posted 14 years ago
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50 Questions: What is anti-dilution/downround protection?
In my post Key terms in a termsheet Part 2 I covered the basics of anti-dilution. In that post I wrote that there are three flavours of anti-dilution; full ratchet, narrow-based weighted average and broad-based weighted...
- Posted 14 years ago


