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  • big-wheel
    Next week: Business Masterclass in Brighton

    GAMESbrief’s hugely successful Business Masterclass event returns to Brighton next Monday, July 13th. With small class sizes, in-depth presentations from the industry’s top consultant and practical hands-on sessions where you work with your industry peers to apply...

    • Posted 24 hours ago
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  • Brighton
    Brighton Masterclass 2015: Supercharge your F2P Design

    Following a sold-out event in San Francisco in March, the second of GAMESbrief’s annual public Business Masterclasses will be held in Brighton, UK, this July 13th – just ahead of the Develop Conference, which starts the following...

    • Posted 2 months ago
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  • Minecraft-games
    [Gamesbriefers] The $2.5 billion question

    Question: So Microsoft dropped $2.5 billion on Minecraft. Unity is rumoured to have turned down an acquisition offer at a slightly smaller number. Facebook bought Oculus Rift for $2 billion. If you had that kind of money,...

    • Posted 9 months ago
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  • space-invaders
    Leaderboards: the original social feature

    This is a guest post from John Griffin, crossposted on his Gamesparks blog Leaderboards are probably the oldest social feature used in games and are used to increase the level of competition amongst players by ranking them...

    • Posted 11 months ago
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  • boombeach
    [Gamesbriefers] What are you playing?

    Question: A simple question this week: what are you all playing at the moment? Tell me what’s captured your interest and why. Answers: Tadhg Kelly Developer relations at Ouya Well, like everyone I imagine, I’ve been checking out...

    • Posted 1 year ago
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  • FlickrCC Thomas Geiregger
    Shoes are not shoes: a debate about free-to-play

    My point is that if the price that is expected falls to zero, it will be hard to maintain premium price points. Some people will prefer to have premium price points, and that’s fine. By the expectation...

    • Posted 1 year ago
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  • Free advice on your indie games business

    If you’re trying to solve a problem with your indie games business, then you’d probably love to get some free advice from an experienced consultant. Today we’re offering just that.

    • Posted 1 year ago
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