- ARPDAUPosted 2 years ago
- What’s an impressive conversion rate? And other stats updatesPosted 2 years ago
- Your quick guide to metricsPosted 2 years ago
Leaderboards: the original social feature
This is a guest post from John Griffin, crossposted on his Gamesparks blog Leaderboards are probably the oldest social feature used in games and are used to increase the level of competition amongst players by ranking them...
- Posted 1 month ago
[Gamesbriefers] What are you playing?
Question: A simple question this week: what are you all playing at the moment? Tell me what’s captured your interest and why. Answers: Tadhg Kelly Developer relations at Ouya Well, like everyone I imagine, I’ve been checking out...
- Posted 4 months ago
Shoes are not shoes: a debate about free-to-play
My point is that if the price that is expected falls to zero, it will be hard to maintain premium price points. Some people will prefer to have premium price points, and that’s fine. By the expectation...
- Posted 5 months ago
Free advice on your indie games business
If you’re trying to solve a problem with your indie games business, then you’d probably love to get some free advice from an experienced consultant. Today we’re offering just that.
- Posted 8 months ago
[Gamesbriefers] Should you monetise children’s apps with ads?
I've had a couple of meetings with smart, trusted contacts in recent days where they've predicted a walloping great crackdown on IAP in kids' games, and that advertising is going to offer the only sustainable business model...
- Posted 1 year ago
Last Call: Masterclass, Surgeries and FREE walk-in sessions at GDC
If you’re a GAMESbrief regular, you’ve no doubt noticed that we’re running a Business Masterclass outside Europe for the first time ever next weekend, ahead of GDC 2013 in San Francisco, as well as offering a small...
- Posted 1 year ago
Book a Surgery session with Nicholas during GDC
During the week of GDC 2013, Nicholas will be offering a number of GAMESbrief Surgery sessions in San Francisco – a chance to have a one- or two-hour one-on-one consultation about your game and your business, tapping...
- Posted 2 years ago