- ARPDAUPosted 262 days ago
- What’s an impressive conversion rate? And other stats updatesPosted 304 days ago
- Your quick guide to metricsPosted 356 days ago
Just look at how fast the iPAD installed base is growing
Mary Meeker has released her annual review of Internet trends. I am still digesting it, but this chart leaped out at me. It shows how fast iPad penetration is ramping up compared to the speed of penetration...
- Posted 361 days ago
Why Pro-Amateurs are the Future
Nobody wants to invest in professional art in a time when we’ve started to use the word “trillion” in everyday conversations about national debts. Add to this the chorus of devaluation that digital distribution has wrought in...
- Posted 488 days ago
You’re not selling content; you are selling emotion
Last month, I argued why, on a ten year view, I don’t believe it will be possible to charge for basic access to content. We will all expect to have access to all the music, all the...
- Posted 613 days ago
If you think people who pay for virtual items are stupid, you’re an idiot
I own a virtual farmhouse in Farmville, an apartment in PlayStation Home and have paid for batteries to give me more energy in Cityville. If you work in traditional media, there is good chance that you are...
- Posted 682 days ago
If you sell access to content, start looking for a new business
This post originally appeared in the Digital Content Monetization newsletter and is reproduced by kind permission. You can find further posts under the DCM tag. Earlier this week, I gave a lecture to 25 students on a...
- Posted 696 days ago
Why Arab revolutions signal the end of copyright
This post originally appeared in the Digital Content Monetization newsletter and is reproduced by kind permission. You can find further posts under the DCM tag. The revolutions that have rocked the Arab world have been a wake-up...
- Posted 769 days ago
Interview at Digital 2011: How the Internet has changed the opportunity for games makers
I was interviewed in Glasgow last week to talk about my view of how the Internet has changed the way game makers can reach audiences and make money. It’s only 3’22” and is perhaps the quickest way...
- Posted 779 days ago