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Hay Day and Beer: a toxic interaction?
I consider myself, emotionally, as a true fan, not a whale, even if my spending has not yet reached whale levels. There is one thing troubling me though. Each time I bought currency, I had had a...
- Posted 70 days ago
Five reasons why Apple’s loss of its IAP class action lawsuit is good for the industry
Apple was recently sued in a class action suit over minors who were able to download in app purchases for their games without the permission of the account holder. Apple defended the suit at first but recently...
- Posted 78 days ago
[Gamesbriefers] How should Apple help parents control their kids’ IAP spending?
What should Apple and other platform holders do to eliminate the criticism that IAPs are bought by mistake and what are the best practices that developers should follow to keep their games on the right side of...
- Posted 99 days ago
GAMESbrief in 2013–ethics are coming front and centre
GAMESbrief is going to change its focus a little in 2013. At the end of 2011, David Barnes tweeted me to say: Stop arguing for F2P. That battle has been won for all who are willing to...
- Posted 152 days ago
Will apps get regulated?
I was interviewed by PC Pro for a discussion on whether apps should be regulated, particularly those with IAPs aimed at children. The story was initiated by an FTC report that had little to do with In...
- Posted 153 days ago
Apple: Fix the IAP issue before it becomes a scandal
Apple is not known as the most responsive company in the world. It is run in the image of its late autocratic founder. The latest class action lawsuit filed against Apple ought to prompt it to change its...
- Posted 399 days ago
How to make $3,000 per day from advertising in your free-to-play game
At Kiloo, we’ve been experimenting with mobile ad networks since we first launched Whac-a-Mole on iOS in 2009. We use advertising as a secondary monetising tool in both Frisbee® Forever and Bullet Time HD, and are constantly but...
- Posted 417 days ago