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Hey Vlambeer: you CAN sell IAPS without selling your soul
In this post, Deputy Editor Zoya Street shares an opinion on free-to-play in indie games. I love Ridiculous Fishing. It’s a charismatic, unpretentious game with a beautiful aesthetic and a core loop that can’t fail to put...
- Posted 59 days ago
Hay Day and Beer: a toxic interaction?
I consider myself, emotionally, as a true fan, not a whale, even if my spending has not yet reached whale levels. There is one thing troubling me though. Each time I bought currency, I had had a...
- Posted 73 days ago
[Gamesbriefers] How should Apple help parents control their kids’ IAP spending?
What should Apple and other platform holders do to eliminate the criticism that IAPs are bought by mistake and what are the best practices that developers should follow to keep their games on the right side of...
- Posted 102 days ago
An indie perspective on the F2P vs. premium dilemma
Should I go Free-to-Play (F2P)? It’s a simple question but the answer may be more complicated.
- Posted 112 days ago
GAMESbrief in 2013–ethics are coming front and centre
GAMESbrief is going to change its focus a little in 2013. At the end of 2011, David Barnes tweeted me to say: Stop arguing for F2P. That battle has been won for all who are willing to...
- Posted 155 days ago
A debate on free-to-play
Cliff Harris and I exchange views on free-to-play gaming, and then share the conversation with you.
- Posted 373 days ago
The ethics of Free-to-play
The ethics of free-to-play are going to be a big issue in 2012. I’ve already written some of my thoughts on the blog, but I also gave a talk at Develop Liverpool on the topic. It’s also a...
- Posted 529 days ago