- ARPDAUPosted 258 days ago
- What’s an impressive conversion rate? And other stats updatesPosted 300 days ago
- Your quick guide to metricsPosted 352 days ago
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Keys to Successful Mobile Game Advertising
Being bombarded by banners and detoured to sign up for a Netflix account simply isn’t good for anyone’s in-game experience. But seriously, ads don’t have to be so nauseating. Here are five tips to give your players...
- Posted 124 days ago
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Mobile apps data challenge
How well do you know your industry? Care to test your knowledge of users, platforms and market leaders? To help you get your facts and figures right, Taptica have shared this data challenge with us. See if...
- Posted 131 days ago
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Five essentials when launching your first Android game
For this week’s guest post, Deputy Editor Zoya asked Leslie Moniz from mobile advertising company Jumptap what give pieces of advice she would give to a mobile developer releasing their first game for Android. 1: Get lots of...
- Posted 218 days ago
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Which ad service should I use?
Yesterday, a commenter on the popular How to make $3,000 per day from advertising in your free-to-play game called Gauravjalui made the following comment: For my next game I don’t want to use iAds and adMob also...
- Posted 313 days ago
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How much should I spend on acquisition? And other new benchmarks
How much should I be spending on acquisition? This is the page where we will collect benchmarks for advertising spending.
- Posted 355 days ago
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How a pricing dilemma opened our eyes to advertisements
Pixeleap is a relatively new indie studio with four developers. When we were about to release our second game, Vendespillet, we wanted to offer it for free. We talked about in app purchases, but we did not...
- Posted 414 days ago
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How to make $3,000 per day from advertising in your free-to-play game
At Kiloo, we’ve been experimenting with mobile ad networks since we first launched Whac-a-Mole on iOS in 2009. We use advertising as a secondary monetising tool in both Frisbee® Forever and Bullet Time HD, and are constantly but...
- Posted 418 days ago





