- ARPDAUPosted 254 days ago
- What’s an impressive conversion rate? And other stats updatesPosted 296 days ago
- Your quick guide to metricsPosted 348 days ago
The secret to player engagement: never release a sequel
The "Sequel Strategy" for Free-to-Play games is bastardized between the traditional boxed product world and the new, digital world.
- Posted 59 days ago
How Kiloo & SYBO built and launched a Hit iOS Game in 6 months
Traditional publishing is dead. Enter Co-Productions! In this guest post, Simon Moeller of Kiloo advocates a new way of getting games shipped quickly with great monetisation funnels even if your team is small.
- Posted 347 days ago
How to make $3,000 per day from advertising in your free-to-play game
At Kiloo, we’ve been experimenting with mobile ad networks since we first launched Whac-a-Mole on iOS in 2009. We use advertising as a secondary monetising tool in both Frisbee® Forever and Bullet Time HD, and are constantly but...
- Posted 414 days ago