I recently got an anonymous question about "kill clauses": in particular, publishers and/or IP holders retaining the right not to release a game.
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XKCD today ran a comic entitled “I don’t own a TV”. The comic implies that we have passed the peak moment where it is cool to say that you don’t own a TV. I think xkcd may be right, but perhaps not for the reasons you think. The growth of the multiscreen home When I...
We’d like to emphasise an almost untapped third source: merchandising. For many of us, it’s still (almost) zero but for some others, such as Rovio, it’s 45 % of their income… which means there is definitely room for improvement!
A handful of companies are looking into how to connect the thrills of gaming with the tactile wonder of physical objects.
There will always be operant conditioning driven games that will work. Ultimately, if it is going to be sustainable, developers need to look at increasing the game experience in three different areas.
do you think that the PS Vita's value proposition has changed? And if so, is it all down to remote play with the PS4, or did something else make you change your mind?
The number of ideas we have no data on because no-one used them exceeds the number of hydrogen molecules in the sun.
I like Mind Candy very much, and I hope it will become the British Disney. I am, unfortunately, not convinced that it will. A confluence of issues are causing headaches for the company, and it needs to hurry up and sort them out. 1. Tablets, tablets, tablets. Moshi Monsters is a kid’s product that lives...
With native apps, the business frameworks and monetisation tools are often tied to the system supported by the OEM
Question: Kristian Segerstrale was an early investor in Supercell (hey, Kristian). He recently wrote that “Few mobile / tablet games will be made with combined production and marketing budgets below $1M in the future.” Kristian has form on this topic. After successfully launching Playfish, he said, once Playfish got big, that the competition was too...