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Bigpoint gets bought, but for half a billion dollars less than its most recent investment valuation, a fall of over 80% in 5 years

In April 2016, lots of sites reported that Germany’s Bigpoint, one of the pioneers of browser and F2P gaming, was bought by Chinese firm Youzu Interactive, for Eur80m ($89.7m). They bought into the PR spin that this is a sign of the globalisation of the $100 billion game industry and most parrot the line that...

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What I read last summer

My reading list has been delayed by a chaotic summer. A lot of holidays, which was good, but also a surge of 18" of sewage that flooded through my kitchen on the morning of Brexit day, leading me to move out into temporary accommodation which lots of people think is nice, but is nowhere near...

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Splash Damage bought by dodgy Chinese chicken farmer?

The Financial Times has a marvellous article on what it calls “a strong contender for the weirdest deal of 2016”, the acquistion by Leyou, a Chinese poultry farmer, of Splash Damage, the Bromley, UK-based developer of Wolfenstein, Enemy Territory and Brink, for $150 million. Not only is the deal surprising in its own right (raising...

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China now generates higher ARPU from its games than the US, South Korea or the UK

AppAnnie has just released a report on Average Revenue Per User in five major regions (Japan, China, the US, South Korea and the UK). Annoyingly, it doesn’t give actual ARPU numbers. Instead it indexes them to give a comparison between the markets. The key chart is below. This flies against conventional wisdom, particularly that China...

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Our next F2P Masterclass – London, September 15th

GAMESbrief is pleased to announce that our next Business Masterclass will be held in London, UK, on September 15th 2016. The GAMESbrief Business Masterclass is the most trusted F2P business training in the industry. We’ve held classes in-house for dozens of the world’s top developers and publishers, training hundreds of their staff to face the...

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How one developer sold a “no cheating” pledge for $35

Gamasutra alerted me to this marvellous piece of DLC: a $35 “no-hint pledge” certificate. Yes, that’s right. One game developer, Zarfhome Software, is selling its game, Hadean Lands, for $12 and alongside it, it is selling a pdf that you can print out and sign, stating that you will complete the game with no hints,...

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What I read in May–Nicholas Lovell

These were the articles and books that grabbed my interest over the last month. I would welcome feedback on the list, and how to make it more useful to you.   Internet and business A Pyramid of Pivots, the five layers of possible pivot (customer, problem, solution, technology, growth) and how pivoting at different levels...

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Introducing GAMESbrief’s 100% money-back guarantee

Since we started running F2P Game Design Masterclasses several years ago, GAMESbrief has become the world’s most trusted training resource for companies seeking success in F2P. Over many dozens of classes and many hundreds of attendees, we’ve helped many of the industry’s top companies to get up to speed on the F2P business; that’s why...

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Sign up now for the Brighton Masterclass this July!

UPDATE: Thank you for your interest in the Brighton Masterclass! Registration for this class is now closed. Our next class will be held in London during Summer 2016; please keep an eye on the website or sign up to our mailing list for details. After the success of recent GAMESbrief F2P Design Masterclasses in London...

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What timezone should you calculate your DAUs in?

A reader just asked this question on one of GAMESbrief’s stats pages:   “Any advice on the optimal timezone to use when calculating DAU? Is UTC standard? If you have a 60/40 breakdown of customers between US and Europe – are you better off calculating DAU for PST?”   I don’t have an immediate answer,...

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