Don't miss
  • 1,972
  • 5,500
  • 5,714
  • 116

Latest Articles


Slingo’s 19-year history shows how casual game design has developed

Deputy Editor Zoya Street demoed the latest version of Slingo at Casual Connect last week, and decided to learn more about this casual classic’s infernal history. I’m told that Slingo began as the basement project of a real-estate agent who wanted to design a game show. He bought an old fruit machine, took it apart,...

Read More

space-invaders

Leaderboards: the original social feature

This is a guest post from John Griffin, crossposted on his Gamesparks blog Leaderboards are probably the oldest social feature used in games and are used to increase the level of competition amongst players by ranking them in a variety of ways with the aim of generating more game play.  Space Invaders, which was first released...

Read More

Support a history of mobile games

Hey. Zoya here. When I’m not working at Gamesbrief, I’m usually doing historical and critical writing about games, either independently or with magazines like Hyper (Australia) and Comics and Gaming (Canada). I’ve written one book about the Dreamcast, and more recently finished a mini-book about energy mechanics called Delay. Today I’ve launched a crowdfunding campaign for...

Read More

Make TV, not film #f2ptoolbox

The F2P toolbox will teach you 54 of the most important and high-impact ideas in modern game design. This is one of them: make your game impressive within 10 seconds of opening it. For a full explanation, see the complete book: available now in digital and physical formats. Learn more on the F2P toolbox homepage

Read More

Flickr CC stuckincustoms.com

What kind of a relationship is this?

Some thoughts on the intersection between game design and marketing from Deputy Editor Zoya Street.  Some relationships are a flash in the pan. I’m not just talking about romances; even a friendship can be a passionate affair that lasts for no longer than a weekend and then fades to little more than a memory. They burn...

Read More

Should you be paid or should you be free?

Pocket Gamer have written a marvellous, balanced post on whether you should make your smartphone or tablet game free or paid. Here is one quote from Eric Seufert, author of Freemium Economics and head of marketing at Wooga. He says you should ask the following questions before deciding to go free-to-play: “Is my target audience...

Read More

Does Michael Acton Smith stepping aside as CEO at Mind Candy mark the end of the company behind Moshi Monsters?

News broke today that rockstar entrepreneur Michael Acton Smith is stepping aside as CEO of Mind Candy, the company behind kids’ brand Moshi Monsters. “I love this company, I’m obsessed with it but Mind Candy is a different kind of company to when it was just Moshi Monsters. There is a lot of staff, operations...

Read More

01-cash-pile-notes

Tiga report on funding looks like a very useful resource

TIGA, the UK-based network for developers and digital publishers has this week launched a new in-depth report produced with Google, about funding sources for games companies. It’s split into two parts: a developer survey, and a step-by-step guide to accessing the various funding sources. The first part sheds some light on how the games tax relief has been used, as...

Read More

Spend like the world is watching #f2ptoolbox

The F2P toolbox will teach you 54 of the most important and high-impact ideas in modern game design. This is one of them: give high-spenders an audience of admirers. For a full explanation, see the complete book: available now in digital and physical formats. Learn more on the F2P toolbox homepage

Read More

Creative Commons image shared by Ianare on Wikimedia

Some thoughts on ‘snacking’

This is an extract from Zoya Street’s new book Delay: Paying Attention to Energy Mechanics. You can get it at rupazero.com In March 2006, David Gosen had spent a year as acting CEO of a mobile games studio called I-Play. Before that, he’d been managing director of Nintendo Europe. In an interview with Gamasutra, he...

Read More