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A vote to give the people say over the terms of Brexit.

I don’t usually put political stuff up on GAMESbrief. In fact, since I’ve been active as Design Director of Electric Square for most of this year, I haven’t been posting much at all. That will change soon, I promise. But ten days ago, I went on a march for a People’s Vote, demanding the right...

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Dan Cook on Designing Friendships in Videogames

Dan Cook is a great designer, who has designed games like Triple Town, Steambirds Alliance and Realm of the Mad God. He is also very generous with his time and this thoughts, including at his blog www.lostgarden.com. He has shared his slides from his GDC talk 2018 on the subject of designing friendships in videogames....

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Raph Koster on the cost of games–and it’s not pretty.

Raph Koster, author of A Theory of Fun and game designer extraordinaire has published a deep dive on the cost of games over time. With a lot of data (although Raph is the first to admit that his data is patchy and he would welcome additional data and analysis), he argues that games continue to...

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AppStore revenues will surpass global box office revenues in 2018

There is a fascinating analysis by Horace Dediu on the Asymco website. These are some of his thoughts: A few observations: Developer payment rate is now above $25 billion/yr. I’ve been notified via Twitter that this is higher than the revenue of McDonald’s Corporation in 2016. During this year iOS users will be spending about...

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Jamie Madigan on how to destroy the games industry, the loot box way.

Jamie Madigan has a guest post on his Psychology of Games blog, written by the Devil: Using Psychology and Loot Boxes too Destroy Video Games: A Fun and Practical Guide. As Jamie (or the Devil says), “if your aim is to bring down the jackboot of government regulation on loot mechanics and destroy what was...

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What is your games industry alignment? Chaotic Good?

Paradox CEO Fredrik Wester takes an unusual approach to recruitment. He just tweeted out Paradox’s D&D-style alignment chart. It’s very good.

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Local notifications make a resurgence and 43% of users accept them

I often put local notifications low on my list of “features which must be included in an Minimum Viable Product”. They are easy to retrofit and don’t prove out the core of your game, so they don’t belong in an MVP. One data point I have is that for one company I’ve worked with, fewer...

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VR is overwhelming and confusing, finds the BBC

The BBC has just published detailed consumer research into VR attitudes and adoption, in partnership with research firm IPSOS. It is a great, not-too-long, read and I urge it you to read it in full. A handful of things leaped out at me. VR is at the end of a long list of entertainment choices...

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Smart return hook from Final Fantasy XV: A New Empire

PocketGamer.biz has a damning review of the new Final Fantasy Title from MZ (formerly Machine Zone). Its summary is that it is a machine for separating players from their money, much like their previous incarnations of Game of War and Mobile Strike, with a punishing First Time User Experience that alienates anyone who is not...

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Is this the end of shouty men in hats?

If you pay attention to the icons of games in the top grossing charts on the AppStore, you will have noticed the Shouty Men in Hats phenomenon.   For a while, all the top grossing strategy games had for their icon a man. Wearing a hat. In an open mouthed shout. Yesterday, that all changed....

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