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Idea explosion #1: sex sells (feedback needed)

By on July 29, 2011

I’m experimenting with the idea of 52 game idea explosions: small, perfectly formed ideas that you can pick up and go – aha, that helps me think of ways of improving my online game (social, mobile, browser, whatever).

I’ve been working with the talented Tom Naylor, a freelance artist and graphic designer, on some ideas. Here are three versions of Sex Sells: how hard can it be?.

Please could you give me feedback? I’d love to know which design you like, if you like the overall concept, whether you would consider buying it? Does the image carry the idea alone, or does it need a page of extra text? Does it get you thinking or does it make you go "Huh? What?".

Comments, tweets, email, snail mail and carrier pigeons all welcomed.

Sex sells: Games advice version 1

Sex sells: version 1


Sex sells: Games advice version 2

Sex sells: version 2


Sex sells: Games advice version 3

Sex sells: version 3

About Nicholas Lovell

Nicholas is the founder of Gamesbrief, a blog dedicated to the business of games. It aims to be informative, authoritative and above all helpful to developers grappling with business strategy. He is the author of a growing list of books about making money in the games industry and other digital media, including How to Publish a Game and Design Rules for Free-to-Play Games, and Penguin-published title The Curve: