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Arrogant, snobbish and elitist – why attitudes to Zynga suck
I read this article from SF Weekly on Zynga’s business practices with increasing anger. My bile rose and rose, and not for the reasons you think. The article claimed to be an exposé on Zynga’s dodgy business...
- Posted 16 years ago
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ELSPA becomes UKIE – but what do they do, and how does TIGA fit in?
I went to the UKIE launch party last night. UKIE is the new ELSPA. I’m not a big fan of the new name but the change – from a focus on boxed product publishers to a more...
- Posted 16 years ago
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The future of media, in 45 minutes
I gave a talk entitled Whales, Power Laws and the Future of Media at the Edinburgh Interactive Festival last month. In essence, the old media model is that all consumers were treated equally: one price, one experience....
- Posted 16 years ago
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Why consumer is a dirty word
Welcome to twenty-first century media, where there are no consumers. To consume implies to use up. To expend. To stop, by the act of consumption, someone else from having the same thing. CDs are consumables. If I...
- Posted 16 years ago
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LucasArts confirms layoffs, perhaps as many as 85
Kotaku reports swingeing cuts at LucasArts HQ, with perhaps 60 developers and 25 QA staff believed to have been laid off. Added to the Job Loss Tracker.
- Posted 16 years ago
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Self-publishing lessons learned from Simon Barratt of Four Door Lemon
Welcome to the latest in the series of Lessons Learned from developers who have bitten the self-publishing bullet. They’ve experienced the highs and lows of publishing their own games, wrestled with games marketing, distribution and finance and...
- Posted 16 years ago
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Vampire: Bloodlines’ Brian Mitsoda: “It would be nice if there were more unique $500,000 projects.”
This is a guest post by freelance narrative designer, Tom Jubert. Check him out at http://www.tomjubert.com/ Interactive writing and narrative design is one of the fastest growing areas of game development. This positions it – potentially –...
- Posted 16 years ago



