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  • Time to change our thinking: developers outsource to publishers, not the other way round

    I’ve been helping a lot of developers with their self-publishing strategy and I’ve discovered that there is one thought process that can make a huge difference to how developers (of all levels) think. Conventional wisdom says that...

    • Posted 16 years ago
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  • Is Spirit of Adventure the start of a new type of game?

    The era of film is...

    • Posted 16 years ago
    • 0
  • Why people pay for virtual goods

    I was at the Games Gone Wild event in London yesterday (good attendees, format needs work). I heard a fundamental misconception about virtual goods and entertainment purchases repeated a couple of times. “Consumers who enjoy playing free...

    • Posted 16 years ago
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  • The end of publishing

    This presentation was created by Penguin in the UK for an internal presentation and distributed in the wild when it got popular. It gets clever half way through, so make sure you watch that far. I don’t...

    • Posted 16 years ago
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  • Americans are so narrow-minded – a #GDC report

    Fresh back from GDC (I use “fresh” inadvisedly – having a small child appears to have made jetlag worse), I’ve been reflecting on what I learned at GDC. My #1 learning? Americans are very narrow minded. They...

    • Posted 16 years ago
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  • Nintendo Developer Cing goes bankrupt

    GI.biz reports that Net-IB reports that (as translated by Web forum NeoGAF), Cing may have gone into bankruptcy on 1 March. GI.biz describes the company as “A small studio with less than 30 staff. Cing was founded...

    • Posted 16 years ago
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  • Lara Croft goes digital only, drops Tomb Raider name

    I’ve been waiting to see which publisher would be the first to drop retail entirely for a major release. Step forward, Square Enix. Square Enix has just announced that the next Tomb Raider game, Lara Croft and...

    • Posted 16 years ago
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