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Help the Curve: your ideas needed. Please.
I’m in the final stretch of writing The Curve, my book on how to make money when everything is going free. The heart of the argument is that free is not something to be frightened of, or...
- Posted 56 days ago
Penguin will publish my book in 2013
I have very exciting news: Penguin will publish my book The Curve in 2013. Regular readers will know that I believe that the Internet has transformed the way we make games. Successful games companies give their products...
- Posted 254 days ago
Three words – just three little words – that will save your game
I have started doing a new exercise with many of my consulting clients. I call it “three little words”. The idea is to find the three words that encapsulate the “feel” of your game. It’s not quite the...
- Posted 258 days ago
What would it be like to live in a world where emotion is banned?
To explore this idea, I wrote a novellette of 13,000 words called Mind Games. It's a detective thriller set in London, with a surprising amount about games. It's available right now on Amazon as Kindle book. I'd...
- Posted 376 days ago
Games Are Stories: The Final Word?
This is a guest post by freelance narrative designer, Tom Jubert. Nicholas argued recently that ‘games are not stories‘. As much as he’s obviously after a sound-bite the TV chaps will lap up, he justifies a slightly...
- Posted 389 days ago
The back of GAMESbrief unplugged, vol 1
Thanks to everyone who commented on my original blurb for the first of three volumes of the “Best of GAMESbrief”. I have redrafted it, and here is the new version. What do you think? GAMESbrief...
- Posted 859 days ago
I’m more than just the finance guy: I write roleplaying games too
5th day of April in the year of our Lord 1716. Forty-five days out of Bristol and my life changed forever. Our merchant brigantine was today captured by the pirate sloop Adventurer’s Revenge. I fear I may...
- Posted 923 days ago