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  • [Gamesbriefers] The $2.5 billion question

    Question: So Microsoft dropped $2.5 billion on Minecraft. Unity is rumoured to have turned down an acquisition offer at a slightly smaller number. Facebook bought Oculus Rift for $2 billion. If you had that kind of money,...

    • Posted 10 years ago
    • 0
  • [Gamesbriefers] Are release dates still relevant?

    - The most successful indie game this decade, Minecraft, was available in alpha. - Free-to-play games have soft launch, hard launch, major updates and so on. - The concept of a Beta is falling by the wayside

    • Posted 10 years ago
    • 2
  • [Gamesbriefers] Is mobile over for the little guy?

    Question: Kristian Segerstrale was an early investor in Supercell (hey, Kristian). He recently wrote that “Few mobile / tablet games will be made with combined production and marketing budgets below $1M in the future.” Kristian has form...

    • Posted 10 years ago
    • 28
  • Early challenges launching Ionage free-to-play

    The IAPs in Ionage work a little differently to the majority of F2P games. Although the exact implementation is a little different to the plan I laid out in my last article, the main goals are the...

    • Posted 11 years ago
    • 1
  • An Indie Perspective: Implementing and Evolving the F2P Design Pattern

    I’m not a fan of energy bars or other ‘negative’ mechanics where a player pays to remove an arbitrary barrier to playing the game. I have no doubt that these are effective techniques for improving monetisation but...

    • Posted 11 years ago
    • 2