- ARPDAUPosted 259 days ago
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- Your quick guide to metricsPosted 353 days ago
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Seeking players, making games: why Hide&Seek is crowdfunding
Having a proper relationship with an audience who values our work feels like the most important next step we could take as a studio. Enter Tiny Games.
- Posted 51 days ago
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[Gamesbriefers] Will 2013 be the year of disillusionment for mobile?
In 2012, both F2P and mobile gaming did amazingly well, until pretty well everyone would admit that they have their upsides and are here to stay. Legions of ex-console developers have dived into mobile. How much of a...
- Posted 128 days ago
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Designing for Mobile, for Browser, For Console – Understanding the Use case
Are you designing a game in Unity, or HTML 5? Have you decided to lead development in the browser, because then your game will be be playable in any device that can read a web page, whether...
- Posted 323 days ago
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TV is no longer the first screen. It’s the second.
I attend a lot of conferences, both in games and in the wider media. Whenever people in the television industry talk about games, they talk about the “second screen”. They have an inbuilt sense that whatever happens,...
- Posted 359 days ago
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How much are Tablet users spending on Virtual Goods? ABout $62
Magid Associates have released their latest gaming trends research (although 10 minutes of Googling and I still can’t find the original. I’m relying on GamesIndustry.biz’s write-up). The key stats that leaped out at me: Where are the...
- Posted 373 days ago





