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Three techniques for turning narrative-based games free-to-play
Freemium creativity has only just started. It's not yet time to put down barriers and exclude any game genre from the freemium model. Just because Freemium games have been resource management based that doesn’t mean we can't...
- Posted 239 days ago
[Gamesbriefers] Can narrative-led games be free-to-play?
If free-to-play becomes the dominant business model for platforms that encourage longer play times and less 'snacking' (such as consoles or PC), how can rich, 8+ hour single-player narrative games (such as Half-Life 2, Tomb Raider or...
- Posted 250 days ago
How to tell an entire adventure – and get a laugh – in under one minute
The games industry still needs to learn how to deliver compelling narrative. While this example, from the advertising industry, is not exactly sophisticated, it made me laugh. But my question for you: is the games industry more...
- Posted 1300 days ago