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  • FlickrCC Thomas Geiregger
    Games are not shoes

    This is a guest post by Chris Bateman of game design consultancy International Hobo and the University of Bolton. Earlier this week, Nicholas Lovell argued that the consequence of Steam allowing developers to set their own pricing...

    • Posted 1 year ago
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  • Valve has just started the PC games race to zero

    Valve has just announced that developers will now be in charge of their own pricing on Steam. They can run sales, offer discounts and promote their games without talking a Valve representative. This is the beginning of...

    • Posted 1 year ago
    • 91
  • Steam is beginning to embrace Free-to-play

    Steam is beginning to embrace free-to-play games in what has been a bastion of upfront paid-for games. So it is incredibly pleasing to see a game I have been working on for nearly three years become the second...

    • Posted 3 years ago
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  • What share does the platform take?

    The GAMESbrief revenue forecasting spreadsheet is aimed at forecasting gross revenues. Many people have asked me to include the cut taken by the platform holder since, in effect, these costs are always taken out.

    • Posted 4 years ago
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  • If you’re going to vary the price of Your game, Shout about it. Loudly.

    In a fascinating interview on stage at the WTIA TechNW, Gabe Newell gave detailed insight into pricing experiments that Valve has run via its Steam digital distribution service.

    • Posted 4 years ago
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  • Piracy can be beaten by offering a Great Service, says Valve’s Gabe newell

    Gabe Newell of Valve has created one of the most powerful distribution machines in games. His comments on piracy ought to be illuminating. And they are.

    • Posted 4 years ago
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  • Steam isn’t Google, or Facebook, or Microsoft… yet

    I came in for some pretty heavy flak for my article on the risk to PC gaming that Steam’s de facto monopoly poses. Perhaps the most cogently argued piece came from Andrew at Systemic Babbler (Steam is...

    • Posted 4 years ago
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