Don't miss
  • 12
  • 6468
  • 6097
  • 20
  • FlickrCC image by Jon McGovern
    Dealing with online bullying and public criticism

    Following Phil Fish’s dramatic retreat from online communication, I’ve been reflecting on one particular point that came out of the discussion about his problems. Many people say that ‘trolls’ are an inevitable part of the digital landscape,...

    • Posted 4 years ago
    • 8
  • Spilt Milk Studios Development Diary 18: Christmas Roundup

    I thought it’d be nice (and a bit of a reassuring cliché) to do a roundup of the Hard Lines story so far, and take a look at some of the interesting facts and figures that have...

    • Posted 6 years ago
    • 3
  • Be Honest, Be Nice: Marketing And PR For Indie Developers

    Andrew Smith of Spilt Milk Studios (and the associated developer diaries on GAMESbrief) has written a great piece on indie PR and marketing on Gamasutra. His summary: Be nice. Market to the platform holder, as well as...

    • Posted 6 years ago
    • 0
  • Spilt Milk Studios Development Diary 17: Tale of Tails

    Hello! That’s it for this entry. Had you fooled huh? I’m in a playful mood because I’ve had a haircut. A serious point will be made about this at the end. Promise. I’m just worried you don’t read that...

    • Posted 6 years ago
    • 2
  • Spilt Milk Studios Development Diary 16: Long Days

    Delays can be blamed on the busy October/November calendar for anyone in the games business who values going to shows and conferences. Not only was there the Eurogamer Expo a few weeks back, but more have cropped...

    • Posted 6 years ago
    • 3
  • Spilt Milk Studios Development Diary 15 – Freedom Part 2

    Lots to talk about today! The introduction of In-App Purchases to Hard Lines, Android sales and usage figures are in, plus the second free promotion – this time with OpenFeint.

    • Posted 6 years ago
    • 6
  • Spilt Milk Studios Development Diary 14 – Part Man, Part Machine

    It’s been a mad 3 weeks since last time! Last week’s update got delayed because of all of the catching up that I needed to do after spending 4 days at the Indie Games Arcade stand in...

    • Posted 6 years ago
    • 0