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Spilt Milk Studios Development Diary 18: Christmas Roundup
I thought it’d be nice (and a bit of a reassuring cliché) to do a roundup of the Hard Lines story so far, and take a look at some of the interesting facts and figures that have...
- Posted 514 days ago
Be Honest, Be Nice: Marketing And PR For Indie Developers
Andrew Smith of Spilt Milk Studios (and the associated developer diaries on GAMESbrief) has written a great piece on indie PR and marketing on Gamasutra. His summary: Be nice. Market to the platform holder, as well as...
- Posted 515 days ago
Spilt Milk Studios Development Diary 17: Tale of Tails
Hello! That’s it for this entry. Had you fooled huh? I’m in a playful mood because I’ve had a haircut. A serious point will be made about this at the end. Promise. I’m just worried you don’t read that...
- Posted 534 days ago
Spilt Milk Studios Development Diary 16: Long Days
Delays can be blamed on the busy October/November calendar for anyone in the games business who values going to shows and conferences. Not only was there the Eurogamer Expo a few weeks back, but more have cropped...
- Posted 554 days ago
Spilt Milk Studios Development Diary 15 – Freedom Part 2
Lots to talk about today! The introduction of In-App Purchases to Hard Lines, Android sales and usage figures are in, plus the second free promotion – this time with OpenFeint.
- Posted 575 days ago
Spilt Milk Studios Development Diary 14 – Part Man, Part Machine
It’s been a mad 3 weeks since last time! Last week’s update got delayed because of all of the catching up that I needed to do after spending 4 days at the Indie Games Arcade stand in...
- Posted 589 days ago
Spilt Milk Studios Development Diary 13 – Bite of the Apple
As I’ve said a lot (and it’s fairly common knowledge), when Apple features you, your sales rise in an entirely predictable and reassuringly reliable manner. Last time Hard Lines got featured it was in the ‘New &...
- Posted 611 days ago