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  • space-invaders
    Leaderboards: the original social feature

    This is a guest post from John Griffin, crossposted on his Gamesparks blog Leaderboards are probably the oldest social feature used in games and are used to increase the level of competition amongst players by ranking them...

    • Posted 13 hours ago
    • 0
  • Spend like the world is watching #f2ptoolbox

    The F2P toolbox will teach you 54 of the most important and high-impact ideas in modern game design. This is one of them: give high-spenders an audience of admirers. For a full explanation, see the complete book: available...

    • Posted 4 weeks ago
    • 0
  • I just want to be normal #f2ptoolbox

    The F2P toolbox will teach you 54 of the most important and high-impact ideas in modern game design. This is one of them: give me a chance to feel like I’m among my friends. For a full...

    • Posted 3 months ago
    • 0
  • Six degrees of socialisation

    There is a fundamental misconception of what social play is about and how we can incorporate it into our experience

    • Posted 6 months ago
    • 3
  • gb
    [Gamesbriefers] How do I tell my boss he’s wrong about social?

    Question: My boss thinks that all you have to do to make a game social is to add leaderboards. What can I do? Answers: Andy Payne CEO of Appynation Sit down, make a cup of tea and compose...

    • Posted 6 months ago
    • 1
  • Infographic: cross-platform gamer habits

    Arkadium has conducted a modest research study on the habits of ‘cross-platform gamers’ — people who play on Facebook and mobile. The results are detailed in the infographic below. A great deal of attention is given in the infographic...

    • Posted 10 months ago
    • 1
  • zynga-290
    Zynga targets Whales, not true fans

    Last week, Patrick O’Luanaigh, CEO of nDreams, wrote a post that gave four reasons why he thinks Zynga has peaked. Reader Clr64 made the following comment: I've recently started playing Adventure World after a long break from...

    • Posted 3 years ago
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