- ARPDAUPosted 258 days ago
- What’s an impressive conversion rate? And other stats updatesPosted 300 days ago
- Your quick guide to metricsPosted 352 days ago
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Last chance! Get 50% off How To Publish A Game
At the start of September, we sent an offer out to GAMESbrief‘s email subscribers, giving them a chance to buy Nicholas’ hugely successful guide to self-publishing, How To Publish A Game, at a 50% discount. We’ve had...
- Posted 251 days ago
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Why we abandoned Facebook and went mobile: part 1
When Alex Welch, founder of Photobucket, and I started Slime Sandwich, Club Penguin was reportedly worth $700M and I’d just received a cute little sheep on Facebook. Looking to launch an online game, we knew F2P would...
- Posted 281 days ago
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How Kiloo & SYBO built and launched a Hit iOS Game in 6 months
Traditional publishing is dead. Enter Co-Productions! In this guest post, Simon Moeller of Kiloo advocates a new way of getting games shipped quickly with great monetisation funnels even if your team is small.
- Posted 351 days ago
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How to stifle Innovation, the Microsoft Way
Here is the process you need to go through to get your game onto XBLA. Can you imagine a process more designed to stifle innovation?
- Posted 366 days ago
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Does Triple Town’s capitulation to Playdom mark the end of an Era?
Last week, David Edery, CEO of Spry Fox, announced that the independent developers behind Triple Town had signed up with Playdom as their publisher. While I fully understand Spry Fox’s reasons, it makes me sad.
- Posted 491 days ago
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Marketing is neither Evil, Nor Optional, so Devs should just get on with it
Brian Baglow, a respected games industry PR and marketing bod, gave a talk to the Scottish chapter of the IGDA entitled “Developer, stop being shit!” If you are a developer who has any interest in not being...
- Posted 597 days ago
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Spilt Milk Studios Development Diary 12 – Hundreds and Thousands
We turned the game free on Sunday to make sure there were no hiccups, and below you can see a nice chart that shows how many people downloaded our lovely little game Hard Lines. Over 190,000 downloads...
- Posted 628 days ago





