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    PvP could increase game revenue by 510%

    This is a guest post from David Xicota of Gamedonia, crossposted from their blog The key to success and drawing revenue for any game is to be fun to play. Shocking huh? I’m sure you had already...

    • Posted 1 day ago
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  • Flickr CC by Nicholas Raymond
    Monetisation in different markets

    This is an extract from a white paper by inMobi. Download the full white paper here The first decision in a monetization strategy starts with understanding which types of games are popular in which regions. For example,...

    • Posted 5 months ago
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  • Journalists: Mind Candy has not made $250 million in revenue from merchandising

    Mind Candy, the great British success story that makes Moshi Monsters, is 5 today. It is marvellous achievement by Michael Acton Smith, Davinia Knowles and the many talented people past and present who have contributed to its...

    • Posted 1 year ago
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  • 1.7 billion downloads and you only make 152 million euros in revenue?

    Angry Birds maker Rovio today revealed some financial figures, as reported in the Guardian. EUR152.2 million in revenue EUR55.5m in net profit 45% of revenue from consumer products such as plush toys (EUR68.5m) 1.7 billion downloads of...

    • Posted 1 year ago
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  • Why Apple doesn’t care about the Appstore

    $7 billion sounds like a lot of money. That’s how much Apple has paid out to developers making apps for the Apple Appstore since the Appstore was launched in 2008. Given that 30/70 split in the favour...

    • Posted 2 years ago
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  • Refining my first monetisation strategy

    In the course of over 2 months since its release as an IAP-supported free app, Ski Champion has netted Majaka a grand total of (drum drum drum) … 450 € ! Yup, not missing any K...

    • Posted 2 years ago
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  • Why your game should be free to play

    If you were to believe free-to-play evangelists like ngmoco’s Ben Cousins or PopCap’s Giordano Contestabile, then anyone asking whether or not free-to-play is a fad has missed the boat. It’s not the future anymore, they argue, because...

    • Posted 2 years ago
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