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Why Disney was always going to kill LucasArts
Last year, Disney bought Lucasfilm from George Lucas, bringing the Star Wars franchise under the Disney umbrella. Yesterday, they killed LucasArts, the inhouse development studio responsible for seminal games such as X-Wing, The Secret of Monkey Island...
- Posted 48 days ago
200 redundancies in one day: Are the wheels coming off free-to-play?
Two announcements today suggest that companies embracing free-to-play business models may have over-extended themselves and are having to cut back. But the key question is whether this is a sensible restructuring of rapidly growing business or a...
- Posted 566 days ago
Of Champions and Cowards
Through 15 years in games, mobile and web development, Kevin Hassall has worked as a producer, project manager, executive producer and publishing director. He now works as a freelance producer and outsourcing consultant, through his consultancy Beriah...
- Posted 729 days ago
Guest post: Why redundancy happens in game development
As part of the rebrand of GAMESbrief (coming soon), I’m actively looking for guest posts on interesting topics. This post by Simeon Pashley, who blogs at www.game-linchpin, originally appeared on his website. It’s worth understanding why redundancies...
- Posted 960 days ago
LucasArts confirms layoffs, perhaps as many as 85
Kotaku reports swingeing cuts at LucasArts HQ, with perhaps 60 developers and 25 QA staff believed to have been laid off. Added to the Job Loss Tracker.
- Posted 993 days ago
Tom Clancy studio Red Storm lays off 38
Ubisoft has confirmed that Red Storm Entertainment has laid off 38 employees in its North Carolina studio. More details at GamaSutra. Added to the Job Loss Tracker.
- Posted 999 days ago
Rehires at RealTime Worlds mark good news for a change
I may have been hasty in adding the entire staff of RealTime Worlds to the Job Loss Tracker. GamaSutra and GamesIndustry.biz report three bits of good news: RealTime Worlds has recruited back 23 of the 60 staff...
- Posted 1006 days ago