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  • Why Disney was always going to kill LucasArts

    Last year, Disney bought Lucasfilm from George Lucas, bringing the Star Wars franchise under the Disney umbrella. Yesterday, they killed LucasArts, the inhouse development studio responsible for seminal games such as X-Wing, The Secret of Monkey Island...

    • Posted 1 year ago
    • 3
  • 200 redundancies in one day: Are the wheels coming off free-to-play?

    Two announcements today suggest that companies embracing free-to-play business models may have over-extended themselves and are having to cut back. But the key question is whether this is a sensible restructuring of rapidly growing business or a...

    • Posted 3 years ago
    • 5
  • Of Champions and Cowards

    Through 15 years in games, mobile and web development, Kevin Hassall has worked as a producer, project manager, executive producer and publishing director. He now works as a freelance producer and outsourcing consultant, through his consultancy Beriah...

    • Posted 3 years ago
    • 0
  • Guest post: Why redundancy happens in game development

    As part of the rebrand of GAMESbrief (coming soon), I’m actively looking for guest posts on interesting topics. This post by Simeon Pashley, who blogs at www.game-linchpin, originally appeared on his website. It’s worth understanding why redundancies...

    • Posted 4 years ago
    • 5
  • LucasArts confirms layoffs, perhaps as many as 85

    Kotaku reports swingeing cuts at LucasArts HQ, with perhaps 60 developers and 25 QA staff believed to have been laid off. Added to the Job Loss Tracker.

    • Posted 4 years ago
    • 0
  • Tom Clancy studio Red Storm lays off 38

    Ubisoft has confirmed that Red Storm Entertainment has laid off 38 employees in its North Carolina studio. More details at GamaSutra. Added to the Job Loss Tracker.

    • Posted 4 years ago
    • 2
  • Rehires at RealTime Worlds mark good news for a change

    I may have been hasty in adding the entire staff of RealTime Worlds to the Job Loss Tracker. GamaSutra and GamesIndustry.biz report three bits of good news: RealTime Worlds has recruited back 23 of the 60 staff...

    • Posted 4 years ago
    • 0