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Pirate raids and Troll attacks – how to manage Intellectual Property risk
It is a sad fact of doing business in the digital age that developers regularly get embroiled in costly and time-consuming IP disputes, even where they have done absolutely nothing wrong. Despite thorough due diligence, some problems simply...
- Posted 204 days ago
Beating Piracy is about making people *WANT* to Pay
Robert Florence wrote an interesting piece on piracy on Eurogamer. I think it is broadly right, although some people have commented on his "staggering sense of entitlement". The most useful bit for me was this six stage...
- Posted 293 days ago
Copyright warnings cost the global economy $896 million a year
That's right. According to blogger and independent developer Cliff Harris of Positech Studios, who makes a living selling games such as Gratuitous Space Battles and Gratuitous Tank Battles, that's how much the pointless, annoying unskippable copyright warnings...
- Posted 336 days ago
CD Projekt and Piracy
CD Projekt has been in the news of late over its judicious mailshotting of thousands of members of the German public with demands for settlements to the tune of €911.80 for alleged copyright infringement of The Witcher...
- Posted 519 days ago
Games law, piracy and free
Last month, I spoke at Osborne Clark’s seminar for inhouse lawyers for the games industry. It was afternoon of legal stuff, together with me talking about piracy and free. Jas Purewal (also known as @gamerlaw on Twitter)...
- Posted 560 days ago
Piracy can be beaten by offering a Great Service, says Valve’s Gabe newell
Gabe Newell of Valve has created one of the most powerful distribution machines in games. His comments on piracy ought to be illuminating. And they are.
- Posted 576 days ago
Game Theft Affects the Bottom Line
My first iPhone Game (UFO Invader) was released just one week ago as a $0.99 paid app. It’s also a bit of an experiment so I included an ad at the bottom of the the menu screens...
- Posted 645 days ago