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Ten doomed businesses: how accurate were my predictions?
Two years ago, in an article that generated much flak and for which I had to write an explanation of my reasons for writing it, I wrote down ten games businesses or ideas that were doomed. Two...
- Posted 214 days ago
Why Onlive Died
I recently provided some analysis to the Guardian on the demise and rebirth of OnLive. They didn't use all of the comments, so I thought I would post them here. OnLive’s problem was that it failed to find...
- Posted 270 days ago
Has Onlive finally found a market need?
Video streaming service OnLive has long been a business looking for a market. The company offers high-quality, streamed, console titles to a PC or its proprietary $99 set-top box. It aimed to eliminate the need for consumers...
- Posted 831 days ago
Ten games businesses that are doomed
When I wrote my post-mortem of RealTime Worlds, some people called me brave. I thought I was cowardly, given that I only expressed my concerns after the company went into administration. And it’s very easy to carp...
- Posted 957 days ago
Is Gaikai going to change the way we experience games?
Another month and another download service for games emerges. But Dave Perry’s Gaikai makes very different claims from those made by OnLive at E3. Gaikai really could have major implications for how we play, pay for and...
- Posted 1413 days ago
Dave Perry showcases Gaikai, his competitor to Onlive
The battle to be the provider of core games via a web browser is heating up. Dave Perry has just released a 10 minute video that claims to show Gaikai working in a browser using standard home...
- Posted 1419 days ago
OnLive has only 2 potential customers: Microsoft and Sony
The analysis and commentary on the OnLive service announced at GDC last month is all missing the point. OnLive isn’t aimed at consumers. It’s aimed at the only two potential customers in the world: Microsoft and Sony....
- Posted 1504 days ago