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Posts Tagged ‘nimblebit’

  1. Will the nature of the AppStore Kill Zynga’s cloning strategy

    February 14, 2012

    Is Zynga about to learn that its aggressive, plagiarising tactics, honed on Facebook, won’t transfer to a platform where fans can give their feedback?

  2. Zynga’s cloning protection racket

    January 25, 2012

    Zynga has just launched a game Dream Heights which is a direct clone of Tiny Tower from independent developers Nimblebit.

    Now it turns out that Nimblebit turned down an acquisition offer from Zynga.

    For me, that puts the cloning in a different light.

  3. My top games of 2011

    January 4, 2012

    Four games have kept me coming back to them in 2011. Three of them were free-to-play, two were on iOS, one on Facebook and one a client MMO on the web. Not one of them was on the PS3 or the Wii that I still keep under my television. There were lots of good console [...]

  4. The digital transition–Who is a hero and who is a Zero

    November 10, 2011

    If you’re reading this as it is posted, I should be taking the stage at the London Games Conference to convince 200 gaming industry bigwigs of the companies that I think are going to be winners or losers as digital outstrips physical as the primary way we distribute and experience games.

  5. Is iOS game Tiny Tower on track to make $3 million in its first year?

    July 14, 2011

    On holiday in France, I’ve been playing Nimblebit Tiny Tower on my wife’s iPad. It’s a marvellous game (like a free-to-play version of Little Computer People, if you are old enough to remember that), and I’m busy analysing exactly why it is such a perfect example of how to build a successful, uncynical, enjoyable free-to-play game.

    Before I did that, I wanted to check that the game was as commercially successful as I thought it was. I emailed developer Ian Marsh to ask him. He very kindly shared with me this insightful public information.

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