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Good vs Evil – how to make money from free-to-play and sleep soundly at night
You may be thinking, why should I care about “good and evil”? I just make games. I have enough to deal with without worrying about morals. But the truth is that, if you publish your own free-to-play titles,...
- Posted 99 days ago
Why a game jam could be your greatest gift this year
I remember my first reaction when Nicholas Lovell suggested to me that my studio should run a game jam. As a CEO, my first thoughts were about the lost productivity and the fact that the resulting games...
- Posted 161 days ago
[Gamesbriefers] Is it dangerous to focus on whales?
Teut Weidemann has criticised the way that we present the data, saying: "This suggests whales is everything. But you simply don't tell that 50% of the revenue is done by the rest of the users, no you even...
- Posted 194 days ago
nDreams is hiring a digital product manager
Earlier this week, I put up a blog post about the role of product manager in the new world of free-to-play games. One of the companies where I am a director and have an equity stake (nDreams) is...
- Posted 476 days ago
Why product managers are about to be the most important people in Gaming
The games industry is changing so fast that there are new roles that we need that didn’t exist five years ago. I’m a non-executive at nDreams, and one of the people we need right now is a...
- Posted 478 days ago
Four reasons why I think Zynga has peaked
I believe that every game has a ‘fair average value’ which I’d define as the amount that the average player feels is about right to spend on that game each month. Some players will spend much more,...
- Posted 596 days ago
Two ends of the same line: the casual/core war
There's a war going on. Here's an exclusive report from the field by our correspondent Patrick O'Luanaigh, one time CEO, nDreams Ltd. The skirmishes are increasing in frequency and intensity. The occasional f-bomb has been dropped by both...
- Posted 757 days ago