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Three techniques for turning narrative-based games free-to-play
Freemium creativity has only just started. It's not yet time to put down barriers and exclude any game genre from the freemium model. Just because Freemium games have been resource management based that doesn’t mean we can't...
- Posted 242 days ago
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[Gamesbriefers] Can narrative-led games be free-to-play?
If free-to-play becomes the dominant business model for platforms that encourage longer play times and less 'snacking' (such as consoles or PC), how can rich, 8+ hour single-player narrative games (such as Half-Life 2, Tomb Raider or...
- Posted 253 days ago
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Are games stories? Part 2
Following Nicholas's talk at Games for TV, further twitter discussion ensued.
- Posted 401 days ago
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Games are not stories
Nicholas Lovell asked you about games and stories, before talking to TV execs about the topic at Games for Brands
- Posted 403 days ago
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How to Deliver a Compelling Interactive Narrative in Under Ten Minutes
I’ve just played Small Worlds by David Shute (thanks RPS). It’s a part of the 6th Casual Gameplay Design Competition, and demonstrates that games can be short, compelling and meaningful in a way that’s unique to the...
- Posted 1300 days ago
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How to tell an entire adventure – and get a laugh – in under one minute
The games industry still needs to learn how to deliver compelling narrative. While this example, from the advertising industry, is not exactly sophisticated, it made me laugh. But my question for you: is the games industry more...
- Posted 1303 days ago




