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[Gamesbriefers] Is there a market for real-time, multiplayer, free-to-play games on mobile?
Is there a market for real-time, multiplayer, free-to-play games on mobile? Most successful f2p, multi-player mobile games these days are asynchronous. While this may sound better fit to the use case of a mobile phone (short sessions...
- Posted 161 days ago
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The digital transition–Who is a hero and who is a Zero
If you’re reading this as it is posted, I should be taking the stage at the London Games Conference to convince 200 gaming industry bigwigs of the companies that I think are going to be winners or...
- Posted 557 days ago
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Why are so many games converting to a free-to-play model?
In the wake of the recent spate of formerly subscription-based MMOs adopting a free-to-play model (City of Heroes, LEGO Universe, Age of Conan, LOTRO), MCV asked me to answer some questions on why this model works so...
- Posted 677 days ago
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Sony’s decision to lock DC Universe Online accounts to a physical disc will cost it customers and lots of revenue
Sony recently tried to break into the MMO genre on console with the high-profile launch of DC Universe Online. It’s an interesting experiment in making an MMO work on the console platform, and paves the way for...
- Posted 817 days ago
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The new trailer for Stronghold Kingdoms
I’ve been working on Stronghold Kingdoms for over two years. It went into open beta late last year. Firefly has now opened a second world and released a new trailer of the game that takes a PC...
- Posted 817 days ago
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RealTime Worlds closes MyWorld team, puts APB staff on notice
Rumours are swirling that APB-developer RealTime Worlds is making swingeing cuts. The team behind ambitious virtual world project MyWorld (only publicly announced last month) have been made redundant, with as many as 60 layoffs. Additionally, VG247 says...
- Posted 1011 days ago
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The online games market was worth $15 billion in 2009, and will grow to $20 billion in 2010
How much is the online games industry worth? It’s a tough question, and is plagued by a difficulty of definitions. For example, Inside Social Games estimates that only half of the $1.6 billion they forecast to be...
- Posted 1063 days ago





