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  • Minecraft-games
    Why Microsoft bought Minecraft

    Earlier today, Nicholas published an article explaining why he didn’t expect Microsoft to buy Minecraft developer Mojang. As you probably know by now, he was wrong; Microsoft is actually buying the Swedish company for $2.5 billion. Nicholas...

    • Posted 3 months ago
    • 1
  • Why I think Microsoft won’t buy Minecraft

    The press is full of news that Microsoft is about to drop between $2 billion and $2.5 billion on Mojang, the company behind Minecraft that is majority-owned by Marcus Persson, also known as Notch. I think it...

    • Posted 3 months ago
    • 4
  • The real reason Microsoft screwed up its used games strategy so badly

    Microsoft has messed up its DRM strategy. It did so because it thought that getting big publishers on board was more important than impressing customers, and it was prepared to bet that high-quality content would drive purchases,...

    • Posted 2 years ago
    • 4
  • What makes a platform? Games or users? Console makers place their bets.

    I’m still catching up on all the news and analysis from the E3 reveals of the new consoles yesterday, but this is my current thinking. Both console manufacturers need to get a large installed base. Although both...

    • Posted 2 years ago
    • 3
  • apple-appletv12-channels-lg
    Why Apple TV is a different strategy to Xbox One

    Yesterday, I wrote a post on Microsoft’s flawed strategy to control the living room, and cross-posted it to Gamasutra. One commenter asked, quite reasonably, why if the living room is on its way out, are so many...

    • Posted 2 years ago
    • 1
  • Xbox One: A flawed plan, well executed

    There is a famous (unfortunately apocryphal) psychological experiment involving ten monkeys, a banana and ice cold water. Five of the monkeys were placed in a cage with a banana at the top of some steps in a...

    • Posted 2 years ago
    • 64
  • XBLA in Decline, says 2DBoy’s Ron Carmel: a case study for Open over closed

    Ron Carmel, of World of Goo fame, has written an excellent post on the challenges facing XBLA. He believes that the platform peaked in 2010 from the point of view of developers choosing the platform, that Microsoft...

    • Posted 3 years ago
    • 6