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[Gamesbriefers] Is there a good way to sunset a game?
What do you think the impact of sunsetting games will be on consumer comfort with spending money on virtual goods. Is there a “good” way of shutting down? Is it an inevitability of online games, particularly in...
- Posted 44 days ago
[Gamesbriefers] Should you lead on iOS or Android?
If you were starting development on a brand new tablet/mobile game for a new studio, would you lead on iOS or Android and why?
- Posted 65 days ago
[Gamesbriefers] What was the most interesting game of 2012?
What do you think is the most important, influential or interesting game that was released in 2012, and why?
- Posted 184 days ago
[Gamesbriefers] Is it dangerous to focus on whales?
Teut Weidemann has criticised the way that we present the data, saying: "This suggests whales is everything. But you simply don't tell that 50% of the revenue is done by the rest of the users, no you even...
- Posted 222 days ago
[Gamesbriefers] Are there some markets that just don’t ‘get’ free to play?
I will shortly be writing a piece for MCV, the UK games industry magazine that is heavily read by retailers, about free-to-play. I was told that the journalists at MCV are often told that the UK just...
- Posted 243 days ago
[Gamesbriefers] Should there be an upper limit on IAP spending?
In the GAMESbrief rules, I propose that developers should make sure that customers can spend at least $100 in a game, mainly because to designers who are new to free-to-play, this seems like a staggeringly high amount....
- Posted 250 days ago