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  • boombeach
    [Gamesbriefers] What are you playing?

    Question: A simple question this week: what are you all playing at the moment? Tell me what’s captured your interest and why. Answers: Tadhg Kelly Developer relations at Ouya Well, like everyone I imagine, I’ve been checking out...

    • Posted 3 months ago
    • 0
  • [Gamesbriefers] Is mobile gaming in a bubble?

    Continued from a conversation published earlier this year: what was the biggest gaming event in 2013? Eric Hautemont CEO of Days of Wonder For me the main event of 2013 was that F2P on Mobile likely hit a...

    • Posted 4 months ago
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  • FlickrCC by Floeschie
    [Gamesbriefers] Should you outsource PR?

    Question: When an indie game is successful, the press attention can be completely overwhelming. Dong Nguyen says that it ruined his simple life. Some indies outsource their PR so that they can focus on development, but others...

    • Posted 5 months ago
    • 1
  • gb
    [Gamesbriefers] How do I tell my boss he’s wrong about social?

    Question: My boss thinks that all you have to do to make a game social is to add leaderboards. What can I do? Answers: Andy Payne CEO of Appynation Sit down, make a cup of tea and compose...

    • Posted 6 months ago
    • 1
  • 2013
    [Gamesbriefers] What was the biggest gaming event of 2013?

    Question: So what happened in 2013? King almost floated but didn’t, possibly over one hit wonder concerns. Oculus Rift raised $75 million to become launch VR headsets. Angry Birds launched it’s first F2P game. Two consoles had...

    • Posted 7 months ago
    • 2
  • CC image by Daniel Kulinski
    [Gamesbriefers] Biggest marketing mistakes

    What is the most common marketing mistake you see in the industry? A lot of people struggle to get their games noticed in this crowded market, but they can still be a bit squeamish about actually engaging with...

    • Posted 11 months ago
    • 1
  • ouya-2
    [Gamesbriefers] Would you develop for Ouya?

    Last week Ouya announced 'Free the Games', their plan to match-fund crowdfunded projects, as long as the game would be exclusive to the platform for six months after launch. This week, Ouya developers have revealed themodest sales...

    • Posted 1 year ago
    • 2