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Nintendo’s problem with the WiiU is all about branding
Ben Cousins of DeNA pointed me to this Reddit thread about why the WiiU is struggling, written by someone who works in video games retail. “Nintendo went out of their way to remove their name from the...
- Posted 3 months ago
Your resolutions in 2014: an open call for guest posts
As Raph Koster wrote in a recent blog post, writing publicly about your development experience is an important part of finding connections in the industry. It’s self-promotion, and at its best, it is an uncynical act of...
- Posted 4 months ago
Three Common Mistakes in Promoting a Game
Working in communications for mobile games can do funny things to a person.
- Posted 6 months ago
Becoming a Mobile Bloomingdale’s: Merchandising Free-to-Play
Should every free-to-play game be a virtual shopping experience? Opinions vary, but if your bread and butter is microtransactions then there’s a strong case for learning how to merchandise. Not everybody will want to implement the same...
- Posted 9 months ago
Describe Your Game Better! Hook More Players! Make More Money!
When you release a game you need to describe it -- on the App Store, on Facebook, on your own site. Get the description right and you can expect to see a lot more players. Get it...
- Posted 10 months ago
Developers Lead; Marketing Bods follow
In an interview over at the Guardian, four games journalists gave their impressions of Gamescom. The full article is definitely worth reading, but this summary from Dan Griliopolous leaped out at me “The paid MMO is dead....
- Posted 2 years ago
Kickstarter: After the Kick but before the Start
I'm the creative director at Stoic and we've been working on The Banner Saga after a shockingly successful Kickstarter campaign. We set out to raise $100,000 to help us expand our game content and ending up with...
- Posted 2 years ago