Don't miss
  • 2,064
  • 5,500
  • 5,763
  • 127
  • oculusrift1
    [Gamesbriefers] Will VR be free-to-play?

    Question: The first range of consumer VR headsets are likely to be hitting the market shortly, led by the Samsung Gear VR. Will VR be a console-style device, where pay-upfront pricing dominates? Or will the platform trend...

    • Posted 3 months ago
    • 2
  • Minecraft-games
    [Gamesbriefers] The $2.5 billion question

    Question: So Microsoft dropped $2.5 billion on Minecraft. Unity is rumoured to have turned down an acquisition offer at a slightly smaller number. Facebook bought Oculus Rift for $2 billion. If you had that kind of money,...

    • Posted 3 months ago
    • 0
  • Mannerheim League for Child Welfare clinic in Jämsänkoski 1938, public domain image.
    Do you hate the NHS?

    This is an installment in Mark Sorrell’s regular guest post series. See the full series. I just got back from Finland. It was the Pocket Gamer Connects conference in Helsinki and, since Finland is the Graceland of...

    • Posted 6 months ago
    • 11
  • image03
    [Gamesbriefers] Is the no-brainer purchase over?

    Question: This week’s question comes from Daniel Kromand, product manager at GameDuell. “There seems to be some inconsistency between the idea of the no-brainer purchase, which Nicholas recommends and many other industry people seem to agree on, and...

    • Posted 7 months ago
    • 0
  • Threes-5
    [Gamesbriefers] Why is 2048 more successful than Threes?

    Question: Why is 2048 more popular than Threes? Answers: Anthony Pecorella Director of production for virtual goods games at Kongregate There are two big reasons for this. a) 2048 was free. This is the biggest reason. Not...

    • Posted 8 months ago
    • 4
  • boombeach
    [Gamesbriefers] What are you playing?

    Question: A simple question this week: what are you all playing at the moment? Tell me what’s captured your interest and why. Answers: Tadhg Kelly Developer relations at Ouya Well, like everyone I imagine, I’ve been checking out...

    • Posted 8 months ago
    • 0
  • 01-cash-pile-notes
    [Gamesbriefers] Are mobile conversion rates really this low?

    Question: Last month, Swrve released data suggesting that only 1.5% of players spent any money at all on mobile games, with 10% of those (i.e. 0.15% of the audience) representing about 50% of revenue. Do these metrics match...

    • Posted 9 months ago
    • 0