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Crunch-free, commute-free, child-friendly: making games the Lady Shotgun way
Almost a year ago I set up Lady Shotgun, a game dev company with a core objective to have our entire workforce working flexible hours from home. A huge factor behind this rather unconventional approach to development...
- Posted 179 days ago
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Best of British: game jamming for cross-promotion and community
In July this year a team of independent developers descended upon Mind Candy's offices in Shoreditch for a 48-hour gamedev lockdown. The jam was a fantastic opportunity for cross-promotion, as well as building a developer community, sharing...
- Posted 249 days ago
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Computer Science is not the answer to everything
I do not agree with the seemingly-widespread consensus that getting more young people into computer science degrees is a magic bullet. It wouldn’t provide 90% of students with the breadth of skills they need for where the industry...
- Posted 431 days ago
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Real Entrepreneurs Don’t Multitask
This guest post was originally published at digiogi and is reproduced here with kind permission of Steve Taylor When my powerhouse (mother, wife, MD) friend Jaya Chakrabarti asked me at the beginning of this year, via this...
- Posted 452 days ago
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Has your boss made a stupid decision? Think again
I make it a rule that I never believe someone has made a stupid decision. I have always just not understood their reasons yet.
- Posted 484 days ago
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“Have a ten year vision and a six month plan”
At the Virtual Goods and Social Games Summit on Wednesday, Jens Begemann, founder and CEO of wooga made a statement I liked. “I work in a fast-changing industry. I have a ten-year vision and a six month...
- Posted 722 days ago
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Happy CEO, unhappy staff: understanding the engine of your company
I have been involved in many companies, but only once as a CEO. That experience taught me one lesson really sharply: the CEO has to know how every part of his or her business interacts. He has...
- Posted 725 days ago





