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Experiment and learn after launch: sales figures from Zombie Outbreak Simulator
This is a guest post by Saxon Druce from Binary Space Games, crossposted from his blog. As an indie game developer, I find it very helpful reading articles by other indie game developers about what did and...
- Posted 42 days ago
Just look at how fast the iPAD installed base is growing
Mary Meeker has released her annual review of Internet trends. I am still digesting it, but this chart leaped out at me. It shows how fast iPad penetration is ramping up compared to the speed of penetration...
- Posted 356 days ago
Is iOS freemium a lottery?
Gamesbrief recently published a post estimating that 9 games made at least $20 million on the Appstore in 2011. This led to a big debate on Twitter about the viability of iOS, and ultimately on the future...
- Posted 517 days ago
9 games make at least $20 million on the Appstore in 2011
How much money can you make on iOS? That’s a pretty key question if you are trying to work out if it is worth your effort to develop for the platform. At least 9 games made $20 million...
- Posted 519 days ago
The Blue Toad Murder Files Price Experiment
Way back in 2008, Relentless was known just for Buzz! Our mega-successful, BAFTA-winning quiz franchise. We were riding high but we could feel the winds of change in the console market. PS3 had not given us our...
- Posted 588 days ago
Spilt Milk Studios Development Diary 13 – Bite of the Apple
As I’ve said a lot (and it’s fairly common knowledge), when Apple features you, your sales rise in an entirely predictable and reassuringly reliable manner. Last time Hard Lines got featured it was in the ‘New &...
- Posted 614 days ago
Holding your breath and going Freemium – Future Games of London share some stats
For us at Future Games of London, having had great success with the Lite/Paid app model, ditching that and converting to Freemium was a BIG STEP. We’d built our business on a model that looks about to...
- Posted 617 days ago