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Pirate raids and Troll attacks part 2 – protect your intellectual property
When it comes to insuring against Intellectual Property (IP) disputes, the standard form of cover for games developers is a Professional Indemnity policy. But how much cover does it provide, and is it the best option for...
- Posted 200 days ago
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Pirate raids and Troll attacks – how to manage Intellectual Property risk
It is a sad fact of doing business in the digital age that developers regularly get embroiled in costly and time-consuming IP disputes, even where they have done absolutely nothing wrong. Despite thorough due diligence, some problems simply...
- Posted 207 days ago
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[Gamesbriefers] What’s the difference between inspiration and plagiarism?
Electronic Arts and Zynga are locked in a court battle in the USA, with EA accusing Zynga of "persistent plagiarism" while Zynga counters that EA's actions are "anticompetitive". In the broader picture, we can probably all agree...
- Posted 246 days ago
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How Licensing is impacting the Virtual Goods Economy
Rights and brands have always played an important part in the business of making games. Many of us have played EA FIFA, The New Republic or just in time for the Olympics, one of the official Olympic...
- Posted 326 days ago
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Dear Jas 2: Respecting intellectual property
Video games law expert Jas Purewal answers the question: How much do I have to change my game for it not to infringe another game?
- Posted 452 days ago
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Indie Legals 1.02: Intellectual property rights
Indie Legals 1.01 dealt with setting up a company. This next post deals with the intellectual property rights that a games business may have. The value of a games business predominantly resides in the intellectual property which...
- Posted 571 days ago
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Indie Legals 1.01: Starting an indie game company
A 2009 Nesta report suggested that the creative industries were capable of growing at twice the rate of the economy as a whole. The closure of Blackrock and Bizarre has seen yet more developers join the already...
- Posted 585 days ago




