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    This series is intended to provide a short sharp introduction to the key ways you need to adapt your game design to make successful, profitable free-to-play games. It will be helpful to AAA game designers, to creative...

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    If you’re reading GAMESbrief, it’s because you’re interested in the business of games – how to attract players, how to hold on to them, and crucially, how to make money out of them. We live in interesting...

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