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  • GAMESbrief is 11 years old.

    OK, I know it’s more traditional to celebrate a round number of years, but I missed last year’s anniversary, so I thought I’d celebrate this one. I launched the blog on 1st May 2008. The announcement post...

    • Posted 5 years ago
    • 0
  • My predictions in 2010 turn out to be quite true in 2017

    Back in 2010, I wrote a blog post setting out how I expected the industry to develop over the next decade. In the end, the games industry will polarise into these three segments (can you polarise into...

    • Posted 7 years ago
    • 1
  • Top feeds for Game Design and Monetisation Insights

    Derek Shanahan of SuperRewards has listed out “29 Best Feeds For Game Design, Monetization, and Free-To-Play Insights” on Gamasutra. GAMESbrief is top of the list! OK, so Derek says that the list is in no particular order,...

    • Posted 11 years ago
    • 4
  • Think tracking metrics is hard? Well, it gets harder

    All developers calculate, or should calculate, their game metrics to optimize the conversion funnel. When you launch a game in a single market, you can concentrate on analyzing different metric cohorts. For example, age, genre, whales, etc....

    • Posted 11 years ago
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  • Book a Surgery session with Nicholas during GDC

    During the week of GDC 2013, Nicholas will be offering a number of GAMESbrief Surgery sessions in San Francisco – a chance to have a one- or two-hour one-on-one consultation about your game and your business, tapping...

    • Posted 11 years ago
    • 0
  • GAMESbrief: from blog to must-have resource

    GAMESbrief is changing. If you are reading this on the website, you already know that. If you are reading (as about half of you do) on RSS or email, you might want to check out www.gamesbrief.com to...

    • Posted 11 years ago
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  • Announcing the GAMESbrief Surgery

    As GAMESbrief‘s popularity has grown, we often receive requests from developers, publishers or marketers who want to quiz Nicholas about a specific topic. It might be a studio with a great game which they’re struggling to make...

    • Posted 12 years ago
    • 4