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  • Flickr CC stuckincustoms.com
    Why do game devs need professional indemnity insurance?

    In the last article, I identified that a good PI policy will provide games developers with cover for claims that arise from allegations of breach of contract. This is a great “headline,” but contractual responsibilities are variable and...

    • Posted 72 days ago
    • 2
  • My top games of 2011

    Four games have kept me coming back to them in 2011. Three of them were free-to-play, two were on iOS, one on Facebook and one a client MMO on the web. Not one of them was on...

    • Posted 501 days ago
    • 0
  • MISFITS–All credit to Mobile Pie

    Earlier this week, I announced that Misfits Community Service was live on iTunes, and that I’d worked on it. I totally failed to mention that the talented team at Mobile Pie, not to mention Channel 4 and...

    • Posted 563 days ago
    • 0
  • Misfits iOS goes live–with Gamesbrief in the credits

    Another of the games that I have worked on has just gone live. Misfits Community Service is an free-to-play iOS game based on the world of Misfits, the Channel 4 asbo-kids-with-superpowers comedy drama. Play as a member of...

    • Posted 566 days ago
    • 0
  • 50 Questions: What are the key terms in a termsheet? (Part 2 of 2)

    In this post I will cover the other key economic terms; liquidation preference and anti-dilution, the most important control terms; board structure and protective provisions, and then finish with a few words on exclusivity and cost. ...

    • Posted 619 days ago
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  • Games marketing and free content: to demo or not to demo?

    Studios often get caught on the subject of whether they should give away a demo of their game, or leave it alone. The prospect is that they will acquire customers through this marketing effort, but the fear...

    • Posted 621 days ago
    • 1
  • Spilt Milk Studios Development Diary 12 – Hundreds and Thousands

    We turned the game free on Sunday to make sure there were no hiccups, and below you can see a nice chart that shows how many people downloaded our lovely little game Hard Lines. Over 190,000 downloads...

    • Posted 625 days ago
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