- ARPDAUPosted 255 days ago
- What’s an impressive conversion rate? And other stats updatesPosted 297 days ago
- Your quick guide to metricsPosted 349 days ago
Why do game devs need professional indemnity insurance?
In the last article, I identified that a good PI policy will provide games developers with cover for claims that arise from allegations of breach of contract. This is a great “headline,” but contractual responsibilities are variable and...
- Posted 72 days ago
My top games of 2011
Four games have kept me coming back to them in 2011. Three of them were free-to-play, two were on iOS, one on Facebook and one a client MMO on the web. Not one of them was on...
- Posted 501 days ago
MISFITS–All credit to Mobile Pie
Earlier this week, I announced that Misfits Community Service was live on iTunes, and that I’d worked on it. I totally failed to mention that the talented team at Mobile Pie, not to mention Channel 4 and...
- Posted 563 days ago
Misfits iOS goes live–with Gamesbrief in the credits
Another of the games that I have worked on has just gone live. Misfits Community Service is an free-to-play iOS game based on the world of Misfits, the Channel 4 asbo-kids-with-superpowers comedy drama. Play as a member of...
- Posted 566 days ago
50 Questions: What are the key terms in a termsheet? (Part 2 of 2)
In this post I will cover the other key economic terms; liquidation preference and anti-dilution, the most important control terms; board structure and protective provisions, and then finish with a few words on exclusivity and cost. ...
- Posted 619 days ago
Games marketing and free content: to demo or not to demo?
Studios often get caught on the subject of whether they should give away a demo of their game, or leave it alone. The prospect is that they will acquire customers through this marketing effort, but the fear...
- Posted 621 days ago
Spilt Milk Studios Development Diary 12 – Hundreds and Thousands
We turned the game free on Sunday to make sure there were no hiccups, and below you can see a nice chart that shows how many people downloaded our lovely little game Hard Lines. Over 190,000 downloads...
- Posted 625 days ago