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  • iOS indie game developers: are you paying too much VAT?

    Business accounting seems to be something that scares the hell out of most of the devs I know. Compared to being creative and making games, it can seem dry. In fact, at least two developers I've spoken...

    • Posted 2 years ago
    • 3
  • [Video] Creativity, sharing and coping with failure

    Nicholas was a keynote speaker at Shareplay in Denmark this week. In this video interview, he talks about why the games industry is so exciting to him from a business perspective: it's a creative industry, a collaborative...

    • Posted 2 years ago
    • 0
  • Refining my first monetisation strategy

    In the course of over 2 months since its release as an IAP-supported free app, Ski Champion has netted Majaka a grand total of (drum drum drum) … 450 € ! Yup, not missing any K...

    • Posted 2 years ago
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  • What’s the use of contracts?

    As I see it, in most circumstances there are only two main reasons for having a contract, and for caring about what it says. The most important is this: to make the parties think about things before...

    • Posted 3 years ago
    • 0
  • 50 Questions: If I raise venture capital what differences will it make to how I have to run my business?

    Will the way you run your business change after raising venture capital? Yes. How will it change? The short answer is that you will be under much more pressure to stay on-plan - your job now is...

    • Posted 3 years ago
    • 0
  • Real Entrepreneurs Don’t Multitask

    This guest post was originally published at digiogi and is reproduced here with kind permission of Steve Taylor When my powerhouse (mother, wife, MD) friend Jaya Chakrabarti asked me at the beginning of this year, via this...

    • Posted 3 years ago
    • 3
  • Meeting the challenge: building a community of players

    How will you face the challenge? We don't have a magic formula for growing large, loyal communities of fans (yet - do subscribe to the newsletter just in case we happen upon it some day) but we...

    • Posted 3 years ago
    • 0