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Is HTML5 your best bet for monetisation?
With native apps, the business frameworks and monetisation tools are often tied to the system supported by the OEM
- Posted 5 months ago
Crunch-free, commute-free, child-friendly: making games the Lady Shotgun way
Almost a year ago I set up Lady Shotgun, a game dev company with a core objective to have our entire workforce working flexible hours from home. A huge factor behind this rather unconventional approach to development...
- Posted 1 year ago
Best of British: game jamming for cross-promotion and community
In July this year a team of independent developers descended upon Mind Candy's offices in Shoreditch for a 48-hour gamedev lockdown. The jam was a fantastic opportunity for cross-promotion, as well as building a developer community, sharing...
- Posted 2 years ago