Don't miss
  • 1,972
  • 5,500
  • 5,709
  • 116
  • Oscar Clark
    Player driven development

    In this guest post, Oscar Clark reflects on a conversation he had with Playstation Home’s Katherine de Leon at the Digital Dragons conference in Krakow. The Lean Start-up by Eric Ries has had as much a profound...

    • Posted 2 months ago
    • 5
  • Massimiliano Silenzi photo1
    Is HTML5 your best bet for monetisation?

    With native apps, the business frameworks and monetisation tools are often tied to the system supported by the OEM

    • Posted 9 months ago
    • 1
  • Crunch-free, commute-free, child-friendly: making games the Lady Shotgun way

    Almost a year ago I set up Lady Shotgun, a game dev company with a core objective to have our entire workforce working flexible hours from home. A huge factor behind this rather unconventional approach to development...

    • Posted 2 years ago
    • 4
  • Best of British: game jamming for cross-promotion and community

    In July this year a team of independent developers descended upon Mind Candy's offices in Shoreditch for a 48-hour gamedev lockdown. The jam was a fantastic opportunity for cross-promotion, as well as building a developer community, sharing...

    • Posted 2 years ago
    • 2