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  • mario_kart_8_luigi_death_stare
    Value My Time, Don’t Time My Value

    This guest post is part of a regular column contributed by Mark Sorrell. Mobile games have understood the importance of treating people’s time with respect for years now. They load swiftly, get you into the actions quickly...

    • Posted 1 month ago
    • 1
  • Give me lots to do #f2ptoolbox

    The F2P toolbox will teach you 54 of the most important and high-impact ideas in modern game design. This is one of them: don’t be afraid of overloading your players with things to do. For a full...

    • Posted 2 months ago
    • 0
  • The making of Angry Birds Go!

    Pocketgamer.biz just interviewed Graeme Monk, Studio Director at Exient, about the making of Angry Birds Go!. He gives insight into how often we threw away certain pieces of the design (particularly the user interface), the logic behind...

    • Posted 2 months ago
    • 0
  • Stick two googly-eyes to your TV set. When they line-up with someone's face on-screen, drink.
    Games and WTF? Your guide to putting games in any situation

    As games’ relevance and acceptability grows, so do the number of places they pop up and the range of businesses and institutions that try to take advantage of their unique strengths.

    • Posted 9 months ago
    • 0
  • poster-post
    The Pyramid of Free-to-Play game design

    I have been consulting on free-to-play game design since 2008. Over that time, platforms have ebbed and flowed. PC downloadable games, browser games, social games, mobile games and tablet games have all had their time in their...

    • Posted 9 months ago
    • 2
  • poster-post
    Pyramid and Funnel: modelling your game and your business

    Today I’m excited to announce that we’re launching our first ever poster. We’re using the poster to talk about a new model of free-to-play game design: the pyramid. It’s a model that we hope will transform the...

    • Posted 11 months ago
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  • frozen synapse
    Why Frozen Synapse costs money

    I believe free-to-play in core games works at a massive scale with a well known franchise; if you’re at the stage where you can viably consider it you’re probably doing pretty well for yourself anyway.

    • Posted 1 year ago
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